Posted January 25, 20169 yr Hello, I'm currently working on a flip animation for a grill block I am creating. The problem I am facing is that the animaton speed varies depending on the FPS. I have read that multiplying your values by partialTicks will solve this issue but this doesn't seem to be the case. I'm wonder if you guys what I am doing wrong, and how it can be fixed? Thanks GrillRenderer package com.mrcrayfish.furniture.render.tileentity; import com.mrcrayfish.furniture.blocks.BlockGrill; import com.mrcrayfish.furniture.tileentity.TileEntityGrill; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; public class GrillRenderer extends TileEntitySpecialRenderer { private ItemStack coal = new ItemStack(Items.coal, 1, 1); private EntityItem entityItem = new EntityItem(Minecraft.getMinecraft().theWorld, 0D, 0D, 0D, coal); private final float MAX_ANIM_TIME = 100F; private final float FLIP_HEIGHT = 0.5F; @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTicks, int destroyStage) { entityItem.hoverStart = 0; if(!(te.getBlockType() instanceof BlockGrill)) return; BlockGrill grill = (BlockGrill) te.getBlockType(); TileEntityGrill tileEntityGrill = (TileEntityGrill) te; int rotation = grill.getMetaFromState(te.getWorld().getBlockState(te.getPos())); GlStateManager.pushMatrix(); { GlStateManager.translate(x, y, z); GlStateManager.translate(0.5, 0.85, 0.5); GlStateManager.rotate(rotation * -90F, 0, 1, 0); GlStateManager.translate(0.18, 0, -0.35); GlStateManager.rotate(90F, 1, 0, 0); for(int i = 0; i < tileEntityGrill.getCoal(); i++) { GlStateManager.pushMatrix(); { GlStateManager.rotate(15F, 0, 1, 0); entityItem.setEntityItemStack(coal); Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(entityItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); } GlStateManager.popMatrix(); GlStateManager.translate(-0.2, 0, 0); } } GlStateManager.popMatrix(); GlStateManager.pushMatrix(); { GlStateManager.translate(x, y, z); GlStateManager.translate(0.5, 1, 0.5); GlStateManager.rotate(rotation * -90F, 0, 1, 0); GlStateManager.translate(0.2, 0, -0.32); GlStateManager.rotate(90F, 1, 0, 0); /* Left */ if(tileEntityGrill.getItem(0) != null) { GlStateManager.pushMatrix(); { if(tileEntityGrill.flippedLeft) { if(tileEntityGrill.leftFlippingCount < MAX_ANIM_TIME / 2) { tileEntityGrill.leftCurrentHeight += (FLIP_HEIGHT / (MAX_ANIM_TIME / 2)) * partialTicks; } else if(tileEntityGrill.leftCurrentHeight > 0F) { tileEntityGrill.leftCurrentHeight -= (FLIP_HEIGHT / (MAX_ANIM_TIME / 2)) * partialTicks; } if(tileEntityGrill.leftCurrentHeight >= 0F) { GlStateManager.translate(0, 0, -Math.sqrt(tileEntityGrill.leftCurrentHeight)); } else { tileEntityGrill.leftCurrentHeight = 0F; } } GlStateManager.rotate((tileEntityGrill.leftFlippingCount / MAX_ANIM_TIME * 180F), 0, 1, 0); entityItem.setEntityItemStack(tileEntityGrill.getItem(0)); Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(entityItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); if(tileEntityGrill.flippedLeft && tileEntityGrill.leftFlippingCount < MAX_ANIM_TIME) { tileEntityGrill.leftFlippingCount += partialTicks; } } GlStateManager.popMatrix(); } else { tileEntityGrill.leftFlippingCount = 0F; } GlStateManager.translate(-0.4, 0, 0); /* Right */ if(tileEntityGrill.getItem(1) != null) { GlStateManager.pushMatrix(); { if(tileEntityGrill.flippedRight) { if(tileEntityGrill.rightFlippingCount < MAX_ANIM_TIME / 2) { tileEntityGrill.rightCurrentHeight += (FLIP_HEIGHT / (MAX_ANIM_TIME / 2)) * partialTicks; } else if(tileEntityGrill.rightCurrentHeight > 0F) { tileEntityGrill.rightCurrentHeight -= (FLIP_HEIGHT / (MAX_ANIM_TIME / 2)) * partialTicks; } if(tileEntityGrill.rightCurrentHeight >= 0F) { GlStateManager.translate(0, 0, -Math.sqrt(tileEntityGrill.rightCurrentHeight)); } else { tileEntityGrill.rightCurrentHeight = 0F; } } //System.out.println("Right Flip Count:" + tileEntityGrill.rightFlippingCount); //System.out.println("Right Current Height:" + tileEntityGrill.rightCurrentHeight); GlStateManager.rotate(tileEntityGrill.rightFlippingCount / MAX_ANIM_TIME * 180F, 0, 1, 0); entityItem.setEntityItemStack(tileEntityGrill.getItem(1)); Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(entityItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); if(tileEntityGrill.flippedRight && tileEntityGrill.rightFlippingCount < MAX_ANIM_TIME) { tileEntityGrill.rightFlippingCount += partialTicks; } } GlStateManager.popMatrix(); } else { tileEntityGrill.rightFlippingCount = 0F; } } GlStateManager.popMatrix(); } }
January 25, 20169 yr Partial ticks is what happens when you take "1.73489 ticks elapsed" (13ms left until next tick) and express it as "1 tick" (plus a little bit). So you add, not multiply. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 28, 20169 yr Author Thank you very much! Finally got my head around how it works now. Flipping animation is now smooth to any framerate
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