Jump to content

[1.8.9] onPlayerStoppedUsing called twice / add new item attributes


Netglex

Recommended Posts

I have the following method in one of my

item

-class. It is a musket, which has a boolean value

isLoaded

(globally defined) which determines if the weapon is loaded (true) or not (false). Because this method is called once from client and once from server, the following thing happen: Firstly,

isLoaded

is

false

. Now if you go let off your right mouse click, in the first go,

isLoaded

is set to

true

. In the second go, the method

shootEntity(world, entityPlayer)

will be called, means you shoot. But I don't want that. I want to right click for reloading. The second time you right click you should shoot. Is there a way how I can change my code? Or is there a better way to add a new attribute to an

item 

in Minecraft Forge?

 

@Override
public void onPlayerStoppedUsing(ItemStack itemStack, World world, EntityPlayer entityPlayer, int timeLeft) {

if (isLoaded) {

	if (!entityPlayer.capabilities.isCreativeMode
			&& entityPlayer.inventory.hasItem(MatchmusketItem.cartridge)) {

		itemStack.damageItem(1, entityPlayer);
		if (itemStack.stackSize == 0)
			entityPlayer.destroyCurrentEquippedItem();

		entityPlayer.inventory.consumeInventoryItem(MatchmusketItem.cartridge);

		}

	shootEntity(world, entityPlayer);
	isLoaded = false;

} else if (entityPlayer.getItemInUseDuration() >= 20.0F)
	isLoaded = true;
}

Link to comment
Share on other sites

Firstly, that global variable means that all guns, in all player's inventories, will have the same loaded/unloaded status.

 

Don't do that.

 

Second

Firstly, isLoaded is false. Now if you go let off your right mouse click, in the first go, isLoaded is set to true. In the second go, the method shootEntity(world, entityPlayer) will be called, means you shoot. But I don't want that. I want to right click for reloading. The second time you right click you should shoot.

 

What?

 

First you say that you don't want it to shoot on the second right-click, then you say you want the second right click to shoot.  Make up your mind.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

I think what he means is that the method gets called twice (server/client) if he clicks once and the method gets called twice and the second run causes the weapon to shoot, because his variable is global.

By the way if the server is on your local machine, do server and client share the same class for the items or are there two instances?

Link to comment
Share on other sites

@Failender:

It was a success with

setTagCompound 

and

getTagCompound

. I never used it before, but with the help of some tutorials it works now. Thanks! I used

itemStack.stackSize == 0

, because if the health of this item is equal zero, you strangely still have the item in the inventory with

stacksize == 0

as you can see in the image. Server and Client share the same class.

 

Y003ilf.png

 

 

@Draco18s:

It is as Failender mentioned in his last post. Sorry for this unclear explanation.

 

For all other people with similar problems: Here is the solution.

// make it possible to add additional attributes
itemStack.setTagCompound(new NBTTagCompound());

// add an additional attribute to the item with tag "isLoaded" and value false
itemStack.getTagCompound().setBoolean("isLoaded", false);

// get the additional attribute with tag "isLoaded"
boolean test = itemStack.getTagCompound().getBoolean("isLoaded")

 

Usually the first and second line of code should be called in the

onCreate 

method (or in my case in

addInformation

, because I already need the additional attributes in this method). And for the third line: use it, where you need it in you mod.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello there! I am trying to make custom dimensions for a modpack I am making in an older minecraft version, 1.16.5. I like that version and it has a few other mods that have not been updated that I would still like to use. Anyway, I am having a terrible time with getting my dimension to work and have tried using code from other peoples projects to at least figure out what I'm supposed to be doing but it has not been as helpful as I would have liked. If anyone could help that would be greatly appreciated! Here is my github with all the code as I am using it: https://github.com/BladeColdsteel/InvigoratedDimensionsMod I have also included the last log, https://pastebin.com/zX9vsDSq, I had when I tried to load up a world, let me know if there is anything else I should send though, thank you!
    • Whether you are a fan of Hypixel Bedwars, SkyWars and PvP gamemodes like that, well you would enjoy this server! We have a very fun and unique style of PvP that a lot of our players really enjoy and we want to bring this server to more players like you! Yes you reading this post haha. Introducing, the Minezone Network, home of SUPER CRAFT BLOCKS. We've been working on this server for over 4 years now. Here is what we have to offer: SUPER CRAFT BLOCKS: This has 3 different gamemodes you can play, Classic, Duels and Frenzy. Each mode offers over 60 kits to choose from, along with a total of over 60 maps, allowing for various different playstyles on each map. There are also random powerups that spawn on the map which can include Health Pots, Bazookas, Nukes, Extra Lives and way way more! There is also double jump in this gamemode as well, which makes PvP a lot more fun & unique. You only need a minimum of 2 players to start any mode! Classic: Choose a kit, 5 lives for each player, fight it out and claim the #1 spot! Look out for lightning as they can spawn powerups to really give you an advantage in the game! Duels: Fight against another random player or one of your friends and see who is the best! Frenzy: Your kit is randomly selected for you, each life you will have a different kit. You can fight with up to 100 players in this mode and lets see who will be the best out of that 100! All the other stuff from Classic/Duels apply to this mode as well like powerups. We have 2 ranks on this server too, VIP and CAPTAIN which has a bunch of different perks for SCB and other things like Cosmetics and more.   SERVER IP: If this server has caught your interest in any way, please consider joining and you will NOT regret it! Bring some of your friends online for an even better experience and join in on the fun at: IP: minezone.club Hope to see you online!   SERVER TRAILER: https://www.youtube.com/watch?v=0phpMgu1mH0
    • The mod give new blocks  
    • I will a Mode for 1.21 in this Mod give new block, items and dimensions   
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.