Posted February 19, 20169 yr So I'm pretty new to modding. I'm currently finishing up a generic, wool-like block with metadata that I've cobbled together based on several different tutorials. My code is apparently solid; the game loads fine and the three different subblocks are present. The problem comes in with the textures. For some reason, when I build the .jar to test my mod (I could never get gradlew runClient working), the textures for a couple of other blocks (genericDirt and genericOre) are successfully loaded into it. These two blocks are the first things I created, and once I figured out where the textures went, they worked perfectly and still do. However, the three textures for multiBlock - multiBlock_x.png - are always missing from the jar file, as are the textures for all my items. Adding them in manually fixes the issue, but I'd rather not have to do that every time. Is there something I didn't do in the code for multiBlock that I did for the others? Code to register each block or item: //Register items GameRegistry.registerItem(genericItem, "genericItem"); GameRegistry.registerItem(genericIngot, "genericIngot"); //Register blocks GameRegistry.registerBlock(genericDirt, "genericDirt"); GameRegistry.registerBlock(genericOre, "genericOre"); GameRegistry.registerBlock(multiBlock, ItemBlockMultiBlock.class, "metablock"); Code to initialize blocks/items: //Item list public static Item genericItem; public static Item genericIngot; //Block list public static final Block genericDirt = new GenericBlock(Material.ground, "shovel", 0, 0) .setHardness(0.5F).setStepSound(Block.soundTypeGravel) .setBlockName("genericDirt").setCreativeTab(CreativeTabs.tabBlock) .setBlockTextureName("genericmod:genericDirt"); public static final Block genericOre = new GenericOre(Material.rock) .setBlockTextureName("genericmod:genericOre"); public static final Block multiBlock = new MultiBlock("multiblock", Material.cloth) .setHardness(0.1F).setStepSound(Block.soundTypeCloth) .setBlockName("multiBlock").setCreativeTab(CreativeTabs.tabBlock) .setBlockTextureName("genericmod:multiBlock"); And in the preInit() method: //Define items genericItem = new GenericItem().setTextureName("genericmod:genericItem"); genericIngot = new GenericItem().setMaxStackSize(16) .setUnlocalizedName("genericIngot") .setTextureName("genericmod:genericIngot");
February 20, 20169 yr Are all of your resources in src/main/resources, with assets being in src/main/resources/assets/<modid>? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 21, 20169 yr Author Probably should have included that - the textures are in forge_1710_src/src/assets/genericmod/textures/<blocks or items>, and the code is in forge_1710_src/src/main/java/tutorial/generic. (For whatever reason, forge_1710_src/src/Minecraft/src, the folder Havvy's tutorial on the wiki told me to put .java files in, didn't exist and is not on the build path. I don't know what happened when I set up the environment, but either I did something wrong or that page of the tutorial isn't updated quite right.) EDIT: Placing the files in src/main/resources/assets/genericmod/textures cuased it to compile properly. I still don't understand why the two blocks orked right, because that folder was empty before, but it works now. Thank you!
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