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[1.8.9] Understanding Capabilities


BusyBeever

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Hey everyone,

I am triing to start getting used to the new Capabilities system.

I am triing to create my own TileEntity with an Capabilitie, instead of IInventory.

And even after reading the page about it I am TOTALLY confused.

Do I need to create my TileEntity and make it an ICapabilityProvider?

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If I see this right I need to manually save it right?

 

public abstract class TileEntityInventoryProvider extends TileEntity{

private ItemStackHandler handler;

private static final String INVENTORY_KEY = "beeverutils.inventory";
protected abstract int getSize();

public TileEntityInventoryProvider() {
	handler = new ItemStackHandler(getSize());
}

@Override
public boolean hasCapability(Capability<?> capability, EnumFacing facing) {
	if(capability==CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return true;
	return false;
}

@Override
public <T> T getCapability(Capability<T> capability, EnumFacing facing) {
	// TODO Auto-generated method stub
	return (T)handler;
}

@Override
public void writeToNBT(NBTTagCompound compound) {
	super.writeToNBT(compound);
	compound.setTag(INVENTORY_KEY, handler.serializeNBT());
}

@Override
public void readFromNBT(NBTTagCompound compound) {
	super.readFromNBT(compound);
	handler.deserializeNBT((NBTTagCompound) compound.getTag(INVENTORY_KEY));
}

}

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public abstract class TileEntityInventoryProvider extends TileEntity{ // Why is this abstract?

private ItemStackHandler handler; // IItemHandler, better to use the interface itself

private static final String INVENTORY_KEY = "beeverutils.inventory";
protected abstract int getSize();

public TileEntityInventoryProvider() {
	handler = new ItemStackHandler(getSize()); // You should wrap this in a if (IITEM_CAP != null)
}

@Override
public boolean hasCapability(Capability<?> capability, EnumFacing facing) {
	if(capability==CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return true;
	return false; // be sure to return super else added capabilities or parents won't work
}

@Override
public <T> T getCapability(Capability<T> capability, EnumFacing facing) {
	// TODO Auto-generated method stub
	return (T)handler;  // be sure to return super else added capabilities or parents won't work
	// Also you NEED to test what the capability and side is so that you don't return your IItemHandler when it asks you for an IEnergyData or something like that.
}

@Override
public void writeToNBT(NBTTagCompound compound) {
	super.writeToNBT(compound);
	compound.setTag(INVENTORY_KEY, handler.serializeNBT());
}

@Override
public void readFromNBT(NBTTagCompound compound) {
	super.readFromNBT(compound);
	handler.deserializeNBT((NBTTagCompound) compound.getTag(INVENTORY_KEY));
}

}

This stuff is fairly simple, and we have examples in Forge.... Not sure why people are getting so confused.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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Well. I dont see any example of using a capability, and the tutorial from readthedocs is seriously hard to read.

Im just having problems because im just like "oh yeah that piece of code looks awesome but I dont really see where I use it".

But thats obviously also my problem because I kinda hate text tutorials.

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Take these with a rain of salt code-style wise as they are patches but:

Furnaces

Chests

BrewingStands

 

This is my original test code which shows my intention of how modders should so it with Caps that Forge/They don't provide {Doing it this way gives soft-dependencies}

https://github.com/LexManos/MinecraftForge/blob/Capabilities/patches/minecraft/net/minecraft/tileentity/TileEntityFurnace.java.patch#L58

This shows my original test code which creates, and queries a TE for it's capability:

https://github.com/LexManos/MinecraftForge/blob/Capabilities/src/test/java/net/minecraftforge/test/capabilitytest/TestCapabilityMod.java#L27-L62

 

It's not to difficult. Someone write better docs.

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I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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