Jump to content

[1.7.10] Add recipes for every item that extends a specific class


Guest

Recommended Posts

I want to add a recipe that adds an enchantment to every item that extends ItemArmour without adding a recipe for every single armour item some mod might add. I want to put the armour item together with an item from my mod in the crafting grid and get the armour back with the enchantment added to it. Do I need to use a custom IRecipe for that?

Link to comment
Share on other sites

Would this work?

package XFactHD.thermalreactors.common.crafting.handlers;

import XFactHD.thermalreactors.common.items.armor.ItemRadArmor;
import XFactHD.thermalreactors.common.util.EnchantmentRadiationProtection;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.world.World;

public class ArmourEnchantRecipe implements IRecipe
{
    @Override
    public int getRecipeSize()
    {
        return 2;
    }

    @Override
    public boolean matches(InventoryCrafting inventoryCrafting, World world)
    {
        boolean armor = false;
        boolean radArmor = false;
        for (int i = 0; i < 3; i++)
        {
            for (int j = 0; j < 3; j++)
            {
                if (inventoryCrafting.getStackInRowAndColumn(i, j) != null && inventoryCrafting.getStackInRowAndColumn(i, j).getItem() instanceof ItemArmor && !(inventoryCrafting.getStackInRowAndColumn(i, j).getItem() instanceof ItemRadArmor))
                {
                    armor = true;
                }
                else if (inventoryCrafting.getStackInRowAndColumn(i, j) != null && inventoryCrafting.getStackInRowAndColumn(i, j).getItem() instanceof ItemRadArmor)
                {
                    radArmor = true;
                }
            }
        }
        return armor && radArmor;
    }

    @Override
    public ItemStack getCraftingResult(InventoryCrafting inventoryCrafting)
    {
        for (int i = 0; i < 3; i++)
        {
            for (int j = 0; j < 3; j++)
            {
                if (inventoryCrafting.getStackInRowAndColumn(i, j) != null && inventoryCrafting.getStackInRowAndColumn(i, j).getItem() instanceof ItemArmor && !(inventoryCrafting.getStackInRowAndColumn(i, j).getItem() instanceof ItemRadArmor))
                {
                    ItemStack stack;
                    stack = inventoryCrafting.getStackInRowAndColumn(i, j);
                    stack.addEnchantment(new EnchantmentRadiationProtection(), 1);
                    return stack;
                }
            }
        }
        return null;
    }

    @Override
    public ItemStack getRecipeOutput()
    {
        return null;
    }
}

 

Also, what is the weight on enchantments and how can I get a free enchantment id?

Link to comment
Share on other sites

Weight on enchantments is how common it is.  If there were only 3 enchants and they had weights:

A: 1

B: 2

C: 4

 

Then the odds of getting B would be 28%, double that of A (14%) and half that of C (57%)

 

For an available ID, there is not a function for that as far as I am aware.  Mine are config-valued.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Does the weight play any role if I disallow the enchantment to be applied in an enchantment table?

Thanks for the idea with the for loop, seems to work.

 

Would the matching check work this way?

@Override
    public boolean matches(InventoryCrafting inventoryCrafting, World world)
    {
        ArrayList<ItemStack> stacks = new ArrayList<ItemStack>(9);
        int armorItems = 0;
        int radArmorItems = 0;

        for (int i = 0; i < 3; i++)
        {
            for (int j = 0; j < 3; j++)
            {
                stacks.add(inventoryCrafting.getStackInRowAndColumn(i, j));
            }
        }
        
        for (ItemStack stack : stacks)
        {
            if (stack != null)
            {
                if (stack.getItem() instanceof ItemArmor && !(stack.getItem() instanceof ItemRadArmor))
                {
                    armorItems = armorItems + 1;
                }
                else if (stack.getItem() instanceof ItemRadArmor)
                {
                    radArmorItems = radArmorItems + 1;
                }
                else
                {
                    return false;
                }
            }
        }
        return (armorItems == 1 && radArmorItems == 1);
    }

Link to comment
Share on other sites

I did it like this now:

@Override
    public boolean matches(InventoryCrafting inventoryCrafting, World world)
    {
        int armorItems = 0;
        int radArmorItems = 0;

        for (int i = 0; i < 3; i++)
        {
            for (int j = 0; j < 3; j++)
            {
                if (inventoryCrafting.getStackInRowAndColumn(i, j) != null)
                {
                    ItemStack stack = inventoryCrafting.getStackInRowAndColumn(i, j);
                    
                    if (stack.getItem() instanceof ItemArmor && !(stack.getItem() instanceof ItemRadArmor))
                    {
                        armorItems = armorItems + 1;
                    }
                    else if (stack.getItem() instanceof ItemRadArmor)
                    {
                        radArmorItems = radArmorItems + 1;
                    }
                    else
                    {
                        return false;
                    }
                }
            }
        }
        return (armorItems == 1 && radArmorItems == 1);
    }

 

Another question: Is it possible to make the armor not gleam if only a specific enchantment is added?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • so my minecraft crashes when opening my world, i played without any troubles for about 5 days and today it started tweaking.. pls help me
    • Hi guys! I am having some issues with the server crashing over and over and I was hoping to get some guidance.  Thanks in advance! Crash 1: java.lang.Error: ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)     at net.minecraft.server.dedicated.ServerWatchdog.run(ServerWatchdog.java:43) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at java.lang.Thread.run(Thread.java:840) ~[?:?] { Crash 2: java.lang.IllegalStateException: Capability missing for eeb7f026-34b4-42f5-9164-e7736461df83     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.lambda$get$0(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at net.minecraftforge.common.util.LazyOptional.orElseThrow(LazyOptional.java:261) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:mixin,re:classloading}     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.get(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:143) ~[?:?] {}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:129) ~[?:?] {}     at com.mojang.brigadier.tree.CommandNode.canUse(CommandNode.java:65) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parseNodes(CommandDispatcher.java:359) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:349) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:317) ~[brigadier-1.1.8.jar%2376!/:?] {}     at net.minecraft.commands.Commands.m_230957_(Commands.java:237) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at net.mcreator.boh.procedures.TeleportbenProcedure.lambda$execute$2(TeleportbenProcedure.java:65) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.BohMod.lambda$tick$2(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at java.util.ArrayList.forEach(ArrayList.java:1511) ~[?:?] {re:mixin}     at net.mcreator.boh.BohMod.tick(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.__BohMod_tick_ServerTickEvent.invoke(.dynamic) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading,pl:eventbus:B}     at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.event.ForgeEventFactory.onPostServerTick(ForgeEventFactory.java:950) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:classloading}     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:835) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at java.lang.Thread.run(Thread.java:840) ~[?:?] {}
    • Hello there! I am trying to make custom dimensions for a modpack I am making in an older minecraft version, 1.16.5. I like that version and it has a few other mods that have not been updated that I would still like to use. Anyway, I am having a terrible time with getting my dimension to work and have tried using code from other peoples projects to at least figure out what I'm supposed to be doing but it has not been as helpful as I would have liked. If anyone could help that would be greatly appreciated! Here is my github with all the code as I am using it: https://github.com/BladeColdsteel/InvigoratedDimensionsMod I have also included the last log, https://pastebin.com/zX9vsDSq, I had when I tried to load up a world, let me know if there is anything else I should send though, thank you!
    • Whether you are a fan of Hypixel Bedwars, SkyWars and PvP gamemodes like that, well you would enjoy this server! We have a very fun and unique style of PvP that a lot of our players really enjoy and we want to bring this server to more players like you! Yes you reading this post haha. Introducing, the Minezone Network, home of SUPER CRAFT BLOCKS. We've been working on this server for over 4 years now. Here is what we have to offer: SUPER CRAFT BLOCKS: This has 3 different gamemodes you can play, Classic, Duels and Frenzy. Each mode offers over 60 kits to choose from, along with a total of over 60 maps, allowing for various different playstyles on each map. There are also random powerups that spawn on the map which can include Health Pots, Bazookas, Nukes, Extra Lives and way way more! There is also double jump in this gamemode as well, which makes PvP a lot more fun & unique. You only need a minimum of 2 players to start any mode! Classic: Choose a kit, 5 lives for each player, fight it out and claim the #1 spot! Look out for lightning as they can spawn powerups to really give you an advantage in the game! Duels: Fight against another random player or one of your friends and see who is the best! Frenzy: Your kit is randomly selected for you, each life you will have a different kit. You can fight with up to 100 players in this mode and lets see who will be the best out of that 100! All the other stuff from Classic/Duels apply to this mode as well like powerups. We have 2 ranks on this server too, VIP and CAPTAIN which has a bunch of different perks for SCB and other things like Cosmetics and more.   SERVER IP: If this server has caught your interest in any way, please consider joining and you will NOT regret it! Bring some of your friends online for an even better experience and join in on the fun at: IP: minezone.club Hope to see you online!   SERVER TRAILER: https://www.youtube.com/watch?v=0phpMgu1mH0
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.