thvardhan Posted February 24, 2016 Share Posted February 24, 2016 i am trying to make a kind a mining machine and i have a problem that world.setblock sets everything as i need to air but i can still collide with it and restarting game resets every block i saw a post similar to this here http://www.minecraftforge.net/forum/index.php?topic=17694.0 but i cant understand what should i do please take a look here private int click=0; @Override public boolean onBlockActivated(World world, int x,int y, int z, EntityPlayer player,int a, float b, float c,float d) { if(!world.isRemote){ world.playSound(x, y, z, "random.levelup", 1F, 1F, true); click++; System.out.println("click is now "+click); } return super.onBlockActivated(world, x, y,z, player, a, b, c,d); } @SideOnly(Side.CLIENT) @Override public void randomDisplayTick(World world, int x,int y, int z, Random rand) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; Minecraft mc=Minecraft.getMinecraft(); if(click>=10) { click=0; for(int i=0;i<=y;i++) { if(world.getBlock(x,y-i,z)==Blocks.bedrock) { break; } else world.setBlockToAir(x, y-i, z); } } if(click>1) { double XX = (double)x; double YY=(double)y; double ZZ=(double)z; world.spawnParticle("flame", XX+0.55, YY+0.9, ZZ+0.5, 0D, 0D, 0D); world.spawnParticle("flame", XX+0.55, YY+0.9, ZZ+0.5, 0D, 0D, 0D); click++; System.out.println("click now is "+click); } super.randomDisplayTick(world, x, y, z,rand); } public int tickRate() { return 20; } Quote Link to comment Share on other sites More sharing options...
BusyBeever Posted February 24, 2016 Share Posted February 24, 2016 dont mine in randomDisplayTick, since it is client only and you need to mine the blocks on server side. You will need a tikcing tile Entity Quote Link to comment Share on other sites More sharing options...
Draco18s Posted February 24, 2016 Share Posted February 24, 2016 @SideOnly(Side.CLIENT) <-- this marks a method to only run client side, for VISUAL EFFECTS @Override public void randomDisplayTick(World world, int x,int y, int z, Random rand) { //snip world.setBlockToAir(x, y-i, z); <-- only run on the client, good jorb } Have you considered using updateTick instead? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
thvardhan Posted February 25, 2016 Author Share Posted February 25, 2016 i need to make block update ones 20 ticks i tried world.scheduleblockupdate but it seems not to work. updatetick method get called only ones. is there is any way to make a block update frequently ? if there is please enlighten me.. thanks! Quote Link to comment Share on other sites More sharing options...
Draco18s Posted February 25, 2016 Share Posted February 25, 2016 Call world.scheduleblockupdate in updatetick. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
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