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Featured Replies

What.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

If you look at the code, you'll see that

LivingUpdateEvent

is called from

EntityLivingBase#onUpdate

. This is indirectly called from

World#updateEntities

, which is called on both the client and server.

 

IEEP

has been deprecated in favour of the Capability system, so you should consider switching your code to the new system.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Draco18s:

In IEEP I am giving the player mana and I want that mana to regen over time. I am assuming it is bad practice to just use an ITickable to perform the regen on the server and send an update packet to the client every tick.

 

If possible I want to let the client perform its own regen for a short amount of time with occasional updates from the server.

 

Choonster:

Thanks, I'll take a look at that.

Current Project: Armerger 

Planned mods: Light Drafter  | Ore Swords

Looking for help getting a mod off the ground? Coding  | Textures

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