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[1.7.10] Can I make a TileEntitySpecialRenderer emit light?


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Posted

I was wondering if I could make my block emit different amounts of light at different moments according to the progress of it's work. Is that possible?

 

 

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Posted
TileEntitySpecialRenderer

 

That's not how light works

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Hi

 

This example shows how you can do it.  It's for 1.8.9 but is the same as for 1.7.10

1) override Block.getLightValue()

https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe31_inventory_furnace/BlockInventoryFurnace.java

 

and

2) if your block is a TileEntity - force block re-rendering and re-lighting when the TE state changes.

i.e. in your TileEntity

@Override

public void update() {

you should have

 

if (worldObj.isRemote) {

worldObj.markBlockForUpdate(pos);

}

worldObj.checkLightFor(EnumSkyBlock.BLOCK, pos);

 

whenever your block's state has changed and the light level is different.

 

-TGG

Posted

Thanks guys. Looks simple.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

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