Jump to content

[1.7.10] If I change minecraft parameter names will my mod still work?


kauan99

Recommended Posts

I imported the whole net namespace into my eclipse workspace. I'm changing the names of parameters and locals, to make the methods clearer on first glance. I'm not going to recompile that namespace (my plan is to remove net from my source code before building)

 

Will my mods still work properly if I do this?

 

Edit: If it works, I plan to follow the naming standard for all the already deobfuscated parameter names, and then share the clearer source code with the community.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Link to comment
Share on other sites

So you plan on renaming and distributing mojang's code when they are expressly asking people not to....

Just use MCPBot to re-name parameters.

Also, you should update to 1.8.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

thanks. I didn't know Mojang had a problem with that. I will look this MCPBot up. About 1.8, I have concerns regarding small servers performance. don't seem 1.8 does very well

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Link to comment
Share on other sites

MCPBot is for 1.8.x only. Just one more question: if i rename the parameters and locals but don't redistribute the modified source is that against Mojang's policy too? And will my mod work on any computer with normal forge installed?

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Link to comment
Share on other sites

For the moment I can`t upgrade to 1.8 because I develop my mods mostly for personal use either on hamachi servers or cheap paid hosts and 1.8 is kind of heavier (not sure if it`s heavy on the host or on the bandwidth).

 

Just my friends and I use my mods. I kind of use my friends as a beta test group. Once I`m satisfied I plan to release them for the general public.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Link to comment
Share on other sites

Guys, I got 2 replies to my question, but none of them answer what I asked. Anyone?

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Link to comment
Share on other sites

1) Quit double posting

2) Do as I stated and update to 1.8+ Your complaints about it being 'heavier' are compleetly unfounded and we're not gunna support you

3) Learn basic programming

4) DO NOT BREAK MOJANGS COPYRIGHTS as stated above.

So ya, answered, closed and locked.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • C:\Minecraft Server>java -Xmx4096M -Xms1024M -jar server.jar nogui Starting net.minecraft.server.Main ERROR StatusConsoleListener Unable to delete file C:\Minecraft Server\logs\latest.log: java.nio.file.FileSystemException C:\Minecraft Server\logs\latest.log: The process cannot access the file because it is being used by another process ^CTerminate batch job (Y/N)?
    • Oke i tried to download a different mod and try that out on my server and i get the same error. Now i know for a fact that my port forwarding and server is working properly, because i can join them without adding any mods into the server file, but then i dont know what i am doing wrong 
    • Salutation to you ladies and gentlemen, i must confidently say a very big thanks to Fastfundrecovery8 AT GMAIL COM for their tremendous action taken over my case immediately brought to their table, i saw how the whole process was going, and i wisperred to myself and said indeed i am previlledge to know such a legitimate recovery company who is very understable and do not stress their client over recovery software tools, Fastfunds Recovery are good in keeping to time, punctuality, I was scammed last year December 18, i realized that my long investment which i inteded to withdraw has long been a scam, got so frustrated, hired 4 recovery hackers which ended up taking money from me and i couldn't contact them anymore, i went through emotional pains and betrayer, wasn't easy for me at that moment, am very greatful for FastFunds Recovery, who was referred to me by a civil engineer who i was opportuned to share part of my story with and he was like i have a cyber friend do reach and say i'm from Pato's, that's how i got in touch with fastfundsrecovery8(@)gmail(.)com, do inform FastFunds recovery for any cyber issues. Fastfundsrecovery8 AT GMAIL WILL ALWAYS HELP GET BACK YOUR FUNDS.
    • Hello everyone i have made a server with forge and have added pixelmon into the server. But for some reason i keep getting "Internal Exception: io.netty.handles.codec.DecoderException: Not enough bytes in buffer, expected 105, byt got 48". I tried upping the ram of the server to 2GB but it didnt solve anything. I have 16 GB of ram on my pc (where i host the server), but i cant seem to get it to work. Pixelmon does work when i try to go into singleplayer, but for some reason just doesnt work online   Edit: server logs sais nothing aswell [18:55:49] [ServerMain/INFO]: Environment: Environment[accountsHost=https://api.mojang.com, sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [18:55:50] [ServerMain/INFO]: Loaded 7 recipes [18:55:51] [ServerMain/INFO]: Loaded 1271 advancements [18:55:51] [Server thread/INFO]: Starting minecraft server version 1.20.2 [18:55:51] [Server thread/INFO]: Loading properties [18:55:51] [Server thread/INFO]: Default game type: SURVIVAL [18:55:51] [Server thread/INFO]: Generating keypair [18:55:51] [Server thread/INFO]: Starting Minecraft server on *:xxxx [18:55:51] [Server thread/INFO]: Using default channel type [18:55:51] [Server thread/INFO]: Preparing level "world" [18:55:52] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld [18:55:53] [Worker-Main-8/INFO]: Preparing spawn area: 0% [18:55:53] [Worker-Main-8/INFO]: Preparing spawn area: 0% [18:55:53] [Worker-Main-8/INFO]: Preparing spawn area: 0% [18:55:53] [Worker-Main-12/INFO]: Preparing spawn area: 0% [18:55:54] [Worker-Main-11/INFO]: Preparing spawn area: 31% [18:55:54] [Server thread/INFO]: Time elapsed: 2344 ms [18:55:54] [Server thread/INFO]: Done (2.865s)! For help, type "help" [18:55:56] [User Authenticator #1/INFO]: UUID of player kemal007023 is 9a2a1dff-fa06-4e29-b57d-b1e6afb2db87 [18:55:56] [Server thread/INFO]: kemal007023[/xxxx] logged in with entity id 271 at (9.497695306619189, 68.0, 10.973182362716573) [18:55:56] [Server thread/INFO]: kemal007023 joined the game [18:55:56] [Server thread/INFO]: kemal007023 lost connection: Disconnected [18:55:56] [Server thread/INFO]: kemal007023 left the game [18:56:00] [User Authenticator #2/INFO]: UUID of player kemal007023 is 9a2a1dff-fa06-4e29-b57d-b1e6afb2db87 [18:56:00] [Server thread/INFO]: kemal007023[xxxx] logged in with entity id 272 at (9.497695306619189, 68.0, 10.973182362716573) [18:56:00] [Server thread/INFO]: kemal007023 joined the game [18:56:00] [Server thread/INFO]: kemal007023 lost connection: Disconnected [18:56:00] [Server thread/INFO]: kemal007023 left the game  
    • Hi, im making a BlockEntity that can contain fluids, and render them in the GUI, only one fluid works perfectly, I can fill or drain it, sync it to the client, and render it. The problem comes when i try to have two fluids in the same GUI, depending on what I delete or leave, the fluids act differently; for example, deleting both of them from "saveAdditional" and "load" methods makes that the fluids cannot render. Also, it can only render one fluid alone, or again, render one fluid, but twice (copies one fluid to the other one). FYI the left one is water, the right one is a red custom fluid. How can I fix this? BoilerBlockEntity: https://pastebin.com/e6b2U3sD BoilerMenu: https://pastebin.com/D375yCNr BoilerScreen: https://pastebin.com/WMrK83Du 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.