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How will the burntime transfer from server to client?


Wanghh
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I've build a furnace and it works properly.BUT every time the client restarts,its burntime data will differ from that of server's.How can I deal with this?or what method should I choose?...hehe

Datawatchers.

 

Look into datawatchers, and everytime the burn time changes(server side) update the datawatcher for those who are listening(the clients)

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I've build a furnace and it works properly.BUT every time the client restarts,its burntime data will differ from that of server's.How can I deal with this?or what method should I choose?...hehe

Datawatchers.

 

Look into datawatchers, and everytime the burn time changes(server side) update the datawatcher for those who are listening(the clients)

 

I assume he uses a block as furnace with a TileEntity. There isn't a DataWatcher available. What you can do is the build-in methods for sending/receiving packets in the TileEntity. Just look at the vanilla TileEntity class for the methods onDataPacket and getDescriptionPacket and override them in your TileEntity class.

 

Here's an example code:

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) {
    this.burnTime = par1Compound.getInteger("BurnTime");
}

@Override
public Packet getDescriptionPacket() {
    NBTTagCompound nbt = new NBTTagCompound();
    nbt.setInteger("BurnTime", this.burnTime);
    return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 0, nbt);
}

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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I've build a furnace and it works properly.BUT every time the client restarts,its burntime data will differ from that of server's.How can I deal with this?or what method should I choose?...hehe

Datawatchers.

 

Look into datawatchers, and everytime the burn time changes(server side) update the datawatcher for those who are listening(the clients)

 

I assume he uses a block as furnace with a TileEntity. There isn't a DataWatcher available. What you can do is the build-in methods for sending/receiving packets in the TileEntity. Just look at the vanilla TileEntity class for the methods onDataPacket and getDescriptionPacket and override them in your TileEntity class.

 

Here's an example code:

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) {
    this.burnTime = par1Compound.getInteger("BurnTime");
}

@Override
public Packet getDescriptionPacket() {
    NBTTagCompound nbt = new NBTTagCompound();
    nbt.setInteger("BurnTime", this.burnTime);
    return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 0, nbt);
}

Yes you are right. My bad, I have been doing too much work with entities lately and not enough tile entities. San Andreas is correct :) And that is the same method I use for various information storage related blocks I made that he showed above.

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