Jump to content

[1.9] RenderingRegistry - Custom Arrow [UnSolved]


proalt

Recommended Posts

Hello,

 

So I am trying to create Custom Arrow and I got a problem.

 

Code: ClientProxy ( 1.8.9 ) I am trying to use this code but RenderCustomArrow is giving me Error, it is copy of RenderArrow, in which if I change in this code also gives me erros So I am thinking that RenderingRegistry is written differently now in 1.9, anyone knows how with full code ?

RenderingRegistry.registerEntityRenderingHandler(EntityCustomArrow.class, new RenderCustomArrow(Minecraft.getMinecraft().getRenderManager()));

Link to comment
Share on other sites

Try this instead of RenderCustomArrow:

 

new RenderArrow<EntityArrow>(Minecraft.getMinecraft().getRenderManager()) {

 

@Override

protected ResourceLocation getEntityTexture(EntityArrow entity) {

return RESOURCE_LOCATION_OF_THE_TEXTURE_HERE;

}

};

The RenderCustomArrow-class is gone, because the new RenderFactory came up...

Bringing the best mod back alive! Our mod REFORGED!

Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases

Link to comment
Share on other sites

Try this instead of RenderCustomArrow:

 

new RenderArrow<EntityArrow>(Minecraft.getMinecraft().getRenderManager()) {

 

@Override

protected ResourceLocation getEntityTexture(EntityArrow entity) {

return RESOURCE_LOCATION_OF_THE_TEXTURE_HERE;

}

};

The RenderCustomArrow-class is gone, because the new RenderFactory came up...

 

This is not working.

Link to comment
Share on other sites

The easiest solution here is to use a Method Reference to implement the IRenderFactory like this:

 

registerEntityRenderingHandler(MyEntity.class, MyRenderer::new);

 

This of course assumes that MyRenderer has a constructor that takes a RenderManager, which should be the case already. It also requires Java 8. If you do not wish to use Java 8, implement IRenderFactory as an anonymous class.

 

I am using java 8, You lost me at this:

 

RenderingRegistry.registerEntityRenderingHandler(EntityCustomArrow.class, RenderCustomArrow::new);

 

What is after ::new ? ->  new RenderCustomArrow(Minecraft.getMinecraft().getRenderManager()); ?? which is not working

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.