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Posted

In the 1.8.9 the render "optimisation" ignores sometimes the renderbox from my TileEntity and because this TileEntity is for marking huge areas (200x200 blocks and more) it would be very nice if there is an Event that is called before/after the world is Rendered. I know I could use invisible Blocks with TileEntitys but maybe youknow another way.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Try overriding

TileEntitySpecialRenderer#func_181055_a

(

isGlobal

in 1.9) to return

true

like

TileEntityBeaconRenderer

does.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Try overriding

TileEntitySpecialRenderer#func_181055_a

(

isGlobal

in 1.9) to return

true

like

TileEntityBeaconRenderer

does.

 

But if the Chunk the TilEntity is in is not rendered it would not render even if I override this function right ?

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

If the chunk isn't rendered, at all, then the whole damn chunk isn't visible, so it doesn't friggin' matter does it?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

If the chunk isn't rendered, at all, then the whole damn chunk isn't visible, so it doesn't friggin' matter does it?

 

It matters if the selected Area is about 100 blocks big.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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