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Posted

I am trying to use one class for handling all the available NBT instances of an item along with the models that will get generated by each NBT instance (dynamic items with dynamic models).

This is the code I have so far:

public final class DraftableReg {

private static HashMap<String, IDraftable> knowledgeBase = new HashMap<String, IDraftable>();

@SideOnly(Side.CLIENT) //this is line 24
private static HashMap<String, DraftableBakedModel> models = new HashMap<String, DraftableBakedModel>();

public static void RegisterDraftable(IDraftable draftable, World world){
	if(world.isRemote){
		LogHelper.info(draftable.GetName() + " registered by Player");
		models.put(draftable.GetName(), new DraftableBakedModel(draftable));
		;//send draft to server for registry
	}
	else
	{
		LogHelper.info("Registering Draftable :" + draftable.GetName());
		knowledgeBase.put(draftable.GetName(), draftable);
	}
}
}

 

This is fine when I am running in an Integrated server but it fails when I try to launch a dedicated server.

This is the chrash:

java.lang.NoSuchFieldError: models
at main.java.lidr.common.DraftableReg.<clinit>(DraftableReg.java:24) ~[DraftableReg.class:?]
at main.java.lidr.common.LiDrEvents.ServerStartup(LiDrEvents.java:40) ~[LiDrEvents.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_8_LiDrEvents_ServerStartup_Load.invoke(.dynamic) ~[?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49) ~[ASMEventHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140) ~[EventBus.class:?]
at net.minecraft.server.MinecraftServer.loadAllWorlds(MinecraftServer.java:312) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.startServer(DedicatedServer.java:257) ~[DedicatedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:508) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_45]

 

is there a reasonable way for me to do this in one class or will I have to make a clientside only class that handles models?

Current Project: Armerger 

Planned mods: Light Drafter  | Ore Swords

Looking for help getting a mod off the ground? Coding  | Textures

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

If the field is marked by @SideOnly, it can only be referenced by @SideOnly method.

You can have Class with both SERVER and CLIENT methods/fields, but they cannot cross reference each other.

 

Then: If your method is SideOnly, it cannot be referenced by any other common method, thus - you always need to make all your calls by Proxy.

 

Design choice:

CommonClass {
     Map serverLogicalDraftable; // common map for server-logical registry
     register(IDraftable, World) {
        if (world.isRemote) proxy.registerClientDraftable(IDraftable)
        else serverLogicalDraftable.put(name, IDraftable);
    }
}

Proxy part:
CommonProxy {
    registerClientDraftable(IDraftable) {
        // Do nothing
    }
}

ClientProxy {
    Map clientOnlyDraftables;
    registerClientDraftable(IDraftable) {
        clientOnlyDraftables.put(name, IDraftable);
    }
}

 

Then you can do similar with getters.

1.7.10 is no longer supported by forge, you are on your own.

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