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Problem with custom leaves...


AppliedOnce

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Hi, I got a problem with my custom leaves that when you look at them with a block below it, you can see right through the block underneath it. Also I can't get the "fast", "fanzy" option for the texture to work. Please help me.

 

Here is my LeafBlock Code:

package XetosMod.common;

import java.util.ArrayList;
import java.util.Random;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import net.minecraft.src.Block;
import net.minecraft.src.BlockLeavesBase;
import net.minecraft.src.ColorizerFoliage;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.IBlockAccess;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.Material;
import net.minecraft.src.World;
import net.minecraftforge.common.IShearable;

public class XetosLeaves extends BlockLeavesBase implements IShearable {

    private int baseIndexInPNG;
    int[] adjacentTreeBlocks;

protected XetosLeaves(int par1, int par2) {
	super(par1, par2, Material.leaves, false);
	this.baseIndexInPNG = par2;
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.tabDecorations);
        this.setStepSound(soundGrassFootstep);
}

    @SideOnly(Side.CLIENT)
    public int getBlockColor() {
        double var1 = 0.5D;
        double var3 = 1.0D;
        return ColorizerFoliage.getFoliageColor(var1, var3);
    }
    
    @SideOnly(Side.CLIENT)

    /**
     * Returns the color this block should be rendered. Used by leaves.
     */
    public int getRenderColor(int par1) {
        return ColorizerFoliage.getFoliageColorBasic();
    }
    
    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
        int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);

        if ((var5 & 3) == 1)
        {
            return ColorizerFoliage.getFoliageColorPine();
        }
        else if ((var5 & 3) == 2)
        {
            return ColorizerFoliage.getFoliageColorBirch();
        }
        else
        {
            int var6 = 0;
            int var7 = 0;
            int var8 = 0;

            for (int var9 = -1; var9 <= 1; ++var9)
            {
                for (int var10 = -1; var10 <= 1; ++var10)
                {
                    int var11 = par1IBlockAccess.getBiomeGenForCoords(par2 + var10, par4 + var9).getBiomeFoliageColor();
                    var6 += (var11 & 16711680) >> 16;
                    var7 += (var11 & 65280) >> 8;
                    var8 += var11 & 255;
                }
            }

            return (var6 / 9 & 255) << 16 | (var7 / 9 & 255) << 8 | var8 / 9 & 255;
        }
    }
    
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        byte var7 = 1;
        int var8 = var7 + 1;

        if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
        {
            for (int var9 = -var7; var9 <= var7; ++var9)
            {
                for (int var10 = -var7; var10 <= var7; ++var10)
                {
                    for (int var11 = -var7; var11 <= var7; ++var11)
                    {
                        int var12 = par1World.getBlockId(par2 + var9, par3 + var10, par4 + var11);

                        if (Block.blocksList[var12] != null)
                        {
                            Block.blocksList[var12].beginLeavesDecay(par1World, par2 + var9, par3 + var10, par4 + var11);
                        }
                    }
                }
            }
        }
    }
    
    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {
        if (!par1World.isRemote) {
            int var6 = par1World.getBlockMetadata(par2, par3, par4);

            if ((var6 &  != 0 && (var6 & 4) == 0) {
                byte var7 = 4;
                int var8 = var7 + 1;
                byte var9 = 32;
                int var10 = var9 * var9;
                int var11 = var9 / 2;

                if (this.adjacentTreeBlocks == null) {
                    this.adjacentTreeBlocks = new int[var9 * var9 * var9];
                }

                int var12;

                if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8)) {
                    int var13;
                    int var14;
                    int var15;

                    for (var12 = -var7; var12 <= var7; ++var12) {
                        for (var13 = -var7; var13 <= var7; ++var13) {
                            for (var14 = -var7; var14 <= var7; ++var14) {
                                var15 = par1World.getBlockId(par2 + var12, par3 + var13, par4 + var14);

                                Block block = Block.blocksList[var15];

                                if (block != null && block.canSustainLeaves(par1World, par2 + var12, par3 + var13, par4 + var14)) {
                                    this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
                                }
                                else if (block != null && block.isLeaves(par1World, par2 + var12, par3 + var13, par4 + var14)) {
                                    this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -2;
                                }
                                else {
                                    this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -1;
                                }
                            }
                        }
                    }

                    for (var12 = 1; var12 <= 4; ++var12) {
                        for (var13 = -var7; var13 <= var7; ++var13) {
                            for (var14 = -var7; var14 <= var7; ++var14) {
                                for (var15 = -var7; var15 <= var7; ++var15) {
                                    if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11] == var12 - 1) {
                                        if (this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2) {
                                            this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2) {
                                            this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] == -2) {
                                            this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] == -2) {
                                            this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] == -2) {
                                            this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] == -2) {
                                            this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] = var12;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                var12 = this.adjacentTreeBlocks[var11 * var10 + var11 * var9 + var11];

                if (var12 >= 0) {
                    par1World.setBlockMetadata(par2, par3, par4, var6 & -9);
                }
                else {
                    this.removeLeaves(par1World, par2, par3, par4);
                }
            }
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {
        if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1) {
            double var6 = (double)((float)par2 + par5Random.nextFloat());
            double var8 = (double)par3 - 0.05D;
            double var10 = (double)((float)par4 + par5Random.nextFloat());
            par1World.spawnParticle("dripWater", var6, var8, var10, 0.0D, 0.0D, 0.0D);
        }
    }

    private void removeLeaves(World par1World, int par2, int par3, int par4) {
        this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
        par1World.setBlockWithNotify(par2, par3, par4, 0);
    }
    
    public int quantityDropped(Random par1Random) {
        return par1Random.nextInt(20) == 0 ? 1 : 0;
    }
    
    public int idDropped(int par1, Random par2Random, int par3) {
        return XetosMod.serpentSapling.blockID;
    }
    
    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) {
        if (!par1World.isRemote) {
            byte var8 = 20;

            if ((par5 & 3) == 3) {
                var8 = 40;
            }

            if (par1World.rand.nextInt(var8) == 0) {
                int var9 = this.idDropped(par5, par1World.rand, par7);
                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var9, 1, this.damageDropped(par5)));
            }

            if ((par5 & 3) == 0 && par1World.rand.nextInt(200) == 0) {
                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0));
            }
        }
    }
    
    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) {
        super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
    }
    
    public boolean isOpaqueCube() {
        return !this.graphicsLevel;
    }
    
    @Override
    public String getTextureFile () {
    	return XetosModCommonProxy.BLOCK_PNG;
    }
    
    public int getBlockTextureFromSideAndMetadata(int i, int j)
    {
        if((j & 3) == 1) {
            return blockIndexInTexture;
        }
        else {
            return blockIndexInTexture;
        }
    }
    
    @SideOnly(Side.CLIENT)

    /**
     * Pass true to draw this block using fancy graphics, or false for fast graphics.
     */
    public void setGraphicsLevel(boolean par1) {
        this.graphicsLevel = par1;
    }
    
    @Override
    public boolean isShearable(ItemStack item, World world, int x, int y, int z) {
        return true;
    }
    
    @Override
    public boolean isLeaves(World world, int x, int y, int z) {
        return true;
    }

@Override
public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune) {
        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
        ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z) & 3));
        return ret;
}
}

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Heres my leaf block code that works, it might help you

 


package thedecopack.medieval.blocks;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;

import net.minecraft.src.*;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import thedecopack.medieval.DecoMedieval;

import net.minecraftforge.common.IShearable;

public class BlockMedievalCedarLeaves extends BlockLeavesBase implements IShearable
{
/**
 * The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can
 * switch the displayed version between fancy and fast graphics (fast is this index + 1).
 */
private int baseIndexInPNG;
int[] adjacentTreeBlocks;

boolean fancy = ((BlockLeaves)Block.blocksList[18]).graphicsLevel;

protected BlockMedievalCedarLeaves(int par1, int par2)
{
	super(par1, par2, Material.leaves, false);
	this.baseIndexInPNG = par2;
	this.setTickRandomly(true);
	this.setCreativeTab(DecoMedieval.medievalTab);
}

/**
 * ejects contained items into the world, and notifies neighbours of an update, as appropriate
 */
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
	byte var7 = 1;
	int var8 = var7 + 1;

	if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
	{
		for (int var9 = -var7; var9 <= var7; ++var9)
		{
			for (int var10 = -var7; var10 <= var7; ++var10)
			{
				for (int var11 = -var7; var11 <= var7; ++var11)
				{
					int var12 = par1World.getBlockId(par2 + var9, par3 + var10, par4 + var11);

					if (Block.blocksList[var12] != null)
					{
						Block.blocksList[var12].beginLeavesDecay(par1World, par2 + var9, par3 + var10, par4 + var11);
					}
				}
			}
		}
	}
}

/**
 * Ticks the block if it's been scheduled
 */
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
	if (!par1World.isRemote)
	{
		int var6 = par1World.getBlockMetadata(par2, par3, par4);

		if ((var6 &  != 0 && (var6 & 4) == 0)
		{
			byte var7 = 4;
			int var8 = var7 + 1;
			byte var9 = 32;
			int var10 = var9 * var9;
			int var11 = var9 / 2;

			if (this.adjacentTreeBlocks == null)
			{
				this.adjacentTreeBlocks = new int[var9 * var9 * var9];
			}

			int var12;

			if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
			{
				int var13;
				int var14;
				int var15;

				for (var12 = -var7; var12 <= var7; ++var12)
				{
					for (var13 = -var7; var13 <= var7; ++var13)
					{
						for (var14 = -var7; var14 <= var7; ++var14)
						{
							var15 = par1World.getBlockId(par2 + var12, par3 + var13, par4 + var14);

							Block block = Block.blocksList[var15];

							if (block != null && block.canSustainLeaves(par1World, par2 + var12, par3 + var13, par4 + var14))
							{
								this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
							}
							else if (block != null && block.isLeaves(par1World, par2 + var12, par3 + var13, par4 + var14))
							{
								this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -2;
							}
							else
							{
								this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -1;
							}
						}
					}
				}

				for (var12 = 1; var12 <= 4; ++var12)
				{
					for (var13 = -var7; var13 <= var7; ++var13)
					{
						for (var14 = -var7; var14 <= var7; ++var14)
						{
							for (var15 = -var7; var15 <= var7; ++var15)
							{
								if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11] == var12 - 1)
								{
									if (this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
									{
										this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
									}

									if (this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
									{
										this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
									}

									if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] == -2)
									{
										this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] = var12;
									}

									if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] == -2)
									{
										this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] = var12;
									}

									if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] == -2)
									{
										this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] = var12;
									}

									if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] == -2)
									{
										this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] = var12;
									}
								}
							}
						}
					}
				}
			}

			var12 = this.adjacentTreeBlocks[var11 * var10 + var11 * var9 + var11];

			if (var12 >= 0)
			{
				par1World.setBlockMetadata(par2, par3, par4, var6 & -9);
			}
			else
			{
				this.removeLeaves(par1World, par2, par3, par4);
			}
		}
	}
}

public int getBlockTextureFromSideAndMetadata(int par1, int par2)
{
	fancy = ((BlockLeaves)Block.blocksList[18]).graphicsLevel;
	return this.fancy ? this.baseIndexInPNG + 1 : this.baseIndexInPNG;
}

@SideOnly(Side.CLIENT)

/**
 * A randomly called display update to be able to add particles or other items for display
 */
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
	if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1)
	{
		double var6 = (double)((float)par2 + par5Random.nextFloat());
		double var8 = (double)par3 - 0.05D;
		double var10 = (double)((float)par4 + par5Random.nextFloat());
		par1World.spawnParticle("dripWater", var6, var8, var10, 0.0D, 0.0D, 0.0D);
	}
}

private void removeLeaves(World par1World, int par2, int par3, int par4)
{
	this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
	par1World.setBlockWithNotify(par2, par3, par4, 0);
}

/**
 * Returns the quantity of items to drop on block destruction.
 */
public int quantityDropped(Random par1Random)
{
	return par1Random.nextInt(20) == 0 ? 1 : 0;
}

/**
 * Returns the ID of the items to drop on destruction.
 */
public int idDropped(int par1, Random par2Random, int par3)
{
	return MedievalBlocks.redCedarSaplingID;
}

/**
 * Drops the block items with a specified chance of dropping the specified items
 */
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
	if (!par1World.isRemote)
	{
		byte var8 = 20;

		if ((par5 & 3) == 3)
		{
			var8 = 40;
		}

		if (par1World.rand.nextInt(var8) == 0)
		{
			int var9 = this.idDropped(par5, par1World.rand, par7);
			this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var9, 1, this.damageDropped(par5)));
		}

		if ((par5 & 3) == 0 && par1World.rand.nextInt(200) == 0)
		{
			this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0));
		}
	}
}

@Override
@SideOnly(Side.CLIENT)
public int getBlockTexture(IBlockAccess par1iBlockAccess, int par2, int par3, int par4, int par5) 
{
    int meta = par1iBlockAccess.getBlockMetadata(par2, par3, par4);
    return this.getBlockTextureFromSideAndMetadata(par5, meta);
}

/**
 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
 * block and l is the block's subtype/damage.
 */
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
	super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
}

/**
 * Determines the damage on the item the block drops. Used in cloth and wood.
 */
public int damageDropped(int par1)
{
	return par1 & 3;
}

/**
 * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
 */
public boolean isOpaqueCube()
{
	return !this.fancy;
}

@Override
public boolean isShearable(ItemStack item, World world, int x, int y, int z) 
{
	return true;
}

@Override
public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune) 
{
	ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
	ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z) & 3));
	return ret;
}

@Override
public void beginLeavesDecay(World world, int x, int y, int z)
{
	world.setBlockMetadata(x, y, z, world.getBlockMetadata(x, y, z) | ;
}

@Override
public boolean isLeaves(World world, int x, int y, int z)
{
	return true;
}

public String getTextureFile()
{
	return DecoMedieval.instance.blockTextureFile();
}
}


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