Jump to content

[1.9] Custom Fire (on Entities)


Exp

Recommended Posts

Hey,

so I started coding but now I want to make like a custom fire that acts like the normal fire (not the block, but rather the one you set with entity.setFire()), but has like special things like it won't be affected by water or rain...But I don't have any idea...Should I make a potion effect? If yes how can i render the fire on the entity?

Hope someone knows a way around this^^

Link to comment
Share on other sites

Your best bet would probably to be to give the entity a capability that has a value specialFireTick. Anything that applies your special fire will set the entity on fire using the vanilla fire but it will also make sure that they have your capability and you will assign it some number of ticks. Then subscribe to a tick event (entityTickEvent?) and if the entity has the capability and they specialFireTick is greater than 0 make sure they are on fire.

Current Project: Armerger 

Planned mods: Light Drafter  | Ore Swords

Looking for help getting a mod off the ground? Coding  | Textures

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.