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Posted

Not sure exactly what you mean by "constantly selected" but you will want to check your button ids they are both 0 and you need to call the super method in drawScreen (use just have it commented out)

- Wurmatron

Posted

When I add the super.drawScreen, I get the following error when it tries to draw the GUI:

 

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Posted

The problem with the buttons is that they are there and all but they constantly render as though they have a mouse over them, with the light blue overlay, and when I click where they are rendering, it does nothing. Everything else in the DrawScreen method seems to work fine without the super.drawScreen and the super.initGui in the initGui method also crashes the game

Posted

I have never had that issue but it may be because you are forcing the buttons to render and skipping initGui()

 

 

 [/size][/font][/color]
[color=#333333][font=consolas, liberation mono, menlo, courier, monospace][size=12px]nextWallpaper.drawButton(mc, posX + 7, posY + 10); [/size][/font][/color]
[color=#333333][font=consolas, liberation mono, menlo, courier, monospace][size=12px]prevWallpaper.drawButton(mc, posX - 3, posY + 10);[/size][/font][/color]
[color=#333333][font=consolas, liberation mono, menlo, courier, monospace][size=12px][/Code]

[/size][/font][/color]

- Wurmatron

Posted

Could I not have the super.initGui in the initGui method but replace the drawbutton with calling the initGui mehod in the drawScreen method.

 

 

After creating a new world, the super.initGui no longer crashes the game but without the drawButton it doesn't draw the buttons at all

Posted
  On 4/2/2016 at 5:24 PM, TheXnator said:

When I add the super.drawScreen, I get the following error when it tries to draw the GUI:

 

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I did post the crash

Posted

drawScreen:

 

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initGui:

 

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Posted

My GH is being weird rn.

Full class:

 

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Posted

Why the fuck are you calling

initGui()

from

drawScreen()

?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Well, on your Git repo your init is not calling super.  Do that and nothing but that, then come back here.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Only calling super in init and nothing else works, with no buttons obviously, but when I do the same for the drawScreen class, the game will still give the same crash.

 

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and this

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