Posted April 8, 20169 yr Hey, I would be know if there's some rewrite for 1.9 thats similar to the ISBRH in 1.7.. I mean a mod/util that let me render blocks without json files with custom model... like it was in the 1.7 Thank you and have a nice day Legend
April 8, 20169 yr No. Use the model system, it is far more efficient in terms of rendering performance. If you need complex dynamic stuff or complicated animations, you can use a TESR, but for normal block rendering you should use the model system. Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
April 8, 20169 yr The model system is good, its just different and seems less powerful. If your dealing with cubic models json files are the way to go. For other shapes you have B3D and OBJ as options. IFlexibleBakedModel gives you more power. For example you can merge multiple json models based on tile entity data. If you wanted models that you programmatically define like ISBRH, you can define your own BakedQuads and return them in getFaceQuads and getGeneralQuads A BakedQuad takes; a int array for vertex data (x, y, z, shadeColor, u, v, <unused>), an int for tintindex, and an enumfacing
April 9, 20169 yr That BakedQuad constructor is deprecated, this is the one that is recommended to be used now public BakedQuad(int[] vertexDataIn, int tintIndexIn, EnumFacing faceIn, TextureAtlasSprite spriteIn, boolean applyDiffuseLighting, net.minecraft.client.renderer.vertex.VertexFormat format) Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
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