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Posted

This new attribute is mainly used for players, but it could be used by other mobs, increasing their hitbox for attacking.

 

The RANGE attribute increases the distance which players can attempt to damage entities and break blocks.

 

 

Now, although this can be replicated, it would make development easier and prevent potential mod conflicts (mostly for increasing block break range, as it requires replacing PlayerControllerMP).

Posted

Look for the

getBlockReachDistance

/

setBlockReachDistance

methods of

ItemInWorldManager

(1.8.9 and earlier) or

PlayerInteractionManager

(1.9+).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

That is only for EntityPlayerMP. For the client, PlayerControllerMP only has getBlockReachDistance, no setBlockReachDistance. So even IF you increase the block reach distance on the server you wont be able to reach that far on the client.

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