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Posted

Oh Choonster, I notice that whenever I make the entity the baby, it's stats do not change

 

Source is on Github

 

Are they supposed to? Does that happen for vanilla entities?

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Posted

It's suppose to and I think it does the same for Vanilla Wolves, their code is like this:

 

        if (this.isTamed())
        {
            this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20.0D);
        }
        else
        {
            this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(8.0D);
        }

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Posted

It's suppose to and I think it does the same for Vanilla Wolves, their code is like this:

 

        if (this.isTamed())
        {
            this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20.0D);
        }
        else
        {
            this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(8.0D);
        }

 

That's checking whether the Wolf is tamed, not whether it's a baby.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I know but I've done this and it doesn't change

 

		if (!this.isChild()) {
		if (this.isTamed()) {
			this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(50.0D);
			this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D);
		} else {
			this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(40.0D);
			this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D);
		}
	} else {
		this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(10.0D);
		this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(1.0D);
	}

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