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  • Author

Oh Choonster, I notice that whenever I make the entity the baby, it's stats do not change

 

Source is on Github

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

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Oh Choonster, I notice that whenever I make the entity the baby, it's stats do not change

 

Source is on Github

 

Are they supposed to? Does that happen for vanilla entities?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

It's suppose to and I think it does the same for Vanilla Wolves, their code is like this:

 

        if (this.isTamed())
        {
            this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20.0D);
        }
        else
        {
            this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(8.0D);
        }

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

It's suppose to and I think it does the same for Vanilla Wolves, their code is like this:

 

        if (this.isTamed())
        {
            this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20.0D);
        }
        else
        {
            this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(8.0D);
        }

 

That's checking whether the Wolf is tamed, not whether it's a baby.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

I know but I've done this and it doesn't change

 

		if (!this.isChild()) {
		if (this.isTamed()) {
			this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(50.0D);
			this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D);
		} else {
			this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(40.0D);
			this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D);
		}
	} else {
		this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(10.0D);
		this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(1.0D);
	}

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

  • Author

Hey, I'm trying to make my entity jump whenever I press the spacebar when riding on it.

Source code is this build

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

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