Posted December 4, 201212 yr The ForgeDirection rotation matrix for getRotation(axis) has some wrong values, leading to incorrect rotations. For example NORTH.getRotation(UP).getRotation(UP) returns NORTH, not (as one should expect) SOUTH. Here's the fixed rotation matrix (now using the left-hand rule everywhere): public static final int[][] ROTATION_MATRIX = { {0, 1, 4, 5, 3, 2, 6}, // Swapped 2 and 3 {0, 1, 5, 4, 2, 3, 6}, // Swapped 3 and 2 {5, 4, 2, 3, 0, 1, 6}, {4, 5, 2, 3, 1, 0, 6}, {2, 3, 1, 0, 4, 5, 6}, // Swapped 0 and 1 {3, 2, 0, 1, 4, 5, 6}, // Swapped 1 and 0 {0, 1, 2, 3, 4, 5, 6}, };
December 4, 201212 yr Submit a PR here. There's an EAQ for a reason. Read it! "Note that failure to read this will make you look idiotic. You don't want that do you?" -- luacs1998 First rule of bug reports: More information is always better. Oh, and logs OR IT DIDN'T HAPPEN!!
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