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Posted

 

 

 

 

I want a block that when right clicked the metadata goes up 1  and based on the metadata it increases the size(a tiny bit)

 

but when I do this it either stops being visible or becomes 9x9 (that's with 1.01 or 1.0001 size increase)

 

 

 

 

 

 

 

 

 

public void func_150024_a(World world, int a, int b, int c, int p_150024_5_)

    {

        world.setBlockMetadataWithNotify(a, b, c, MathHelper.clamp_int(p_150024_5_, 0, 32), 2);

        world.func_147453_f(a, b, c, this);

    }

   

    public static int func_150027_b(int a)

    {

        return a;

    }

 

@Override

public boolean onBlockActivated(World world, int p_149727_2_, int p_149727_3_, int p_149727_4_,EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) {

 

  int i1 = world.getBlockMetadata(p_149727_2_, p_149727_3_, p_149727_4_);

          int j1 = func_150027_b(i1);

 

  this.func_150024_a(world, p_149727_2_, p_149727_3_, p_149727_4_, j1 + 1);

   

 

       

float max = j1 * 1f;

this.setBlockBounds(max, max, max, -max, -max, -max);

 

return true;

}

Posted

Ugh.  Rename those parameters.  Highlight one, Source -> Refactor -> Rename

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

package neg2013.acsension.block;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.util.MathHelper;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

 

public class BlockGrowth extends Block{

 

public BlockGrowth(Material material) {

super(material);

this.setHardness(1f);

}

 

@Override

    public boolean isOpaqueCube() {

    return false;

    }

 

    @Override

    public boolean renderAsNormalBlock() {

    return false;

    }

   

 

 

 

 

 

   

    //storage things

   

   

    public void meta(World world, int a, int b, int c, int d)

    {

        world.setBlockMetadataWithNotify(a, b, c, MathHelper.clamp_int(d, 0, 32), 2);

        world.func_147453_f(a, b, c, this);

    }

   

    public static int returner(int a)

    {

        return a;

    }

 

@Override

public boolean onBlockActivated(World world, int x, int y, int z,EntityPlayer player, int a, float f1, float f2, float f3) {

 

  int i1 = world.getBlockMetadata(x, y, z);

          int j1 = returner(i1);

 

  this.meta(world, x, y, z, j1 + 1);

   

 

       

float max = j1 * 1f;

this.setBlockBounds(max, max, max, -max, -max, -max);

 

return true;

}

 

//sry that I can read obfuscated code:(

 

}

Posted

You also should be using the code tag.

 

Anyway.

 

world.setBlockMetadataWithNotify(a, b, c, MathHelper.clamp_int(d, 0, 32), 2);[/quote]

Two things:
1) That should be "x, y, z" as parameter names, not "a, b, c"
2) Metadata values only go up to 15.
3) You should probably use notify flag 3, not flag 2.

[code]       public static int returner(int a)
       {
           return a;
       }

 

4) This function does nothing but make your code harder to read.

 

float max = j1 * 1f;   

 

5) This line does actually nothing.  You can cast from integer to float implicitly (although we'll come back to this in point 7):

this.setBlockBounds(j1, j1, j1, -j1, -j1, -j1);

 

6) You have mixed up "min" and "max."

this.setBlockBounds(-max, -max, -max, max, max, max);

 

7) Your size increase right now is 1 meta = 1 block of size.  If you want it to be "a little bit" you need to multiply j1 by a smaller value.  1.0001 is still 1 block of size per meta:

float max = j1 * 0.1f; //10 meta = 1 block-of-size

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 4/23/2016 at 2:42 PM, NEG2013 said:

how do I expand the hit boxes beyond one block?

 

You can't.  End of story.

 

You would need to have "fake" blocks occupying the surrounding area to provide collision.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You're trying to do something that isn't natively supported, so you're mostly on your own.  Once your block gets larger than 1x1x1 you would, in effect, have a multiblock.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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