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[1.9] Make child mods


octonion

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I have a simple mod hierarchy:

 

generic|core -> generic|machinery,

generic|core -> generic|world,

generic|machinery, generic|world -> generic

 

where A -> B means B depends on A. I am trying to make generic|core, generic|machinery, generic|world all child mods of generic and not show up in the mod list. How can I do that?

 

In addition, I would like to know how child mods handle their resources in 1.8+ minecraft.

 

Thanks in advance.

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where A -> B means B depends on A

 

generic|machinery, generic|world -> generic

 

all child mods of generic

 

One of these three things is incorrect.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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so if A -> B, A cannot be a child mod of B? What if the restriction generic|machinery, generic|world -> generic is removed? Is it possible now?

 

What I meant was that you said that "A -> B" means that B relies on A (that is, A is the parent mod) and then went on to say that "generic|machinery -> generic."

 

i.e. you incorrectly stated that generic|machinery and generic|world were the parent mod.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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What it sounds like you want to do is something like this.

 

  • BaseMod(includes ore gen and other basic things
  • ChildMod(includes machines and requires BaseMod)

Yes, and in the generic mod (not generic|core), I want to register all the recipes and connect the parts together.

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so if A -> B, A cannot be a child mod of B? What if the restriction generic|machinery, generic|world -> generic is removed? Is it possible now?

 

What I meant was that you said that "A -> B" means that B relies on A (that is, A is the parent mod) and then went on to say that "generic|machinery -> generic."

 

i.e. you incorrectly stated that generic|machinery and generic|world were the parent mod.

What should I do if I make all generic|* mods rely on generic? Can I then hide those mods from the mods list?

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