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Posted

Hello Im stuck trying to install ic2's api. I have no idea where they go. i could really use some help here. i know that my mod will work with out them but if i could use there mod for like the Macerator, or tinkers construct's smeltery, or even thermal expansion's  pulverizer. please help me

Posted

Until 1.8 (I am not sure about exact release) you will need deobfuscated API (which you should find in IC downloads).

As of some newer forge - you don't need anything specific.

 

As to installing:

Throw API anywhere (can be some (any) folder in project) and simply add it as library like you normally would do (in eclipse).

APIs are usually shipped with source like API-src.zip/jar which you can attach to library in eclipse (again - like you normally would).

 

As to modding side:

1st of all - add API to your mod's dependencies (in @Mod annotation), obviously.

I am unsure if anything else is needed because it really depends (you may have to use ShadowJar, but it also depends).

1.7.10 is no longer supported by forge, you are on your own.

Posted

So i could just add it to one of my folders inside my mod? This is the first time i've tried to add an api. I dont know how to add a library in eclipse either.

 

No, put it in some external folder (not /mods/). As far as you should care - API can be on your goddamn desktop.

As to how to add lib to eclipse - uncle google (Build Path -> libraries -> add external)

1.7.10 is no longer supported by forge, you are on your own.

Posted

IC2 {and any other 'API'} Should have a maven repository.

If they do all you need to do is add that info to your build.gradle. Just like any other depeandancy.

Go yell at the IC2 people for their maven info.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

so i would add that to this code inside of build.gradlew?

dependencies {

    // you may put jars on which you depend on in ./libs

    // or you may define them like so..

    //compile "some.group:artifact:version:classifier"

    //compile "some.group:artifact:version"

     

    // real examples

    compile 'com.mod-buildcraft:buildcraft:6.0.8:dev'  // adds buildcraft to the dev env

    compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env

 

    // the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.

    //provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'

 

    // the deobf configurations:  'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided,

    // except that these dependencies get remapped to your current MCP mappings

    deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev'

    deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev'

 

    // for more info...

    // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html

    // http://www.gradle.org/docs/current/userguide/dependency_management.html

 

}

 

i would add it like build craft is displayed correct or am i way off? im sorry if i seem really ignorant but this is a first for me and i have yet to find to tut on it.

Posted

okay, so Im able to put other mods in like tinkers and stuff the the lib folder. but i cant add to the mods. do i Have to get the files form the github to get my add to work right?

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