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Posted

I need to be able to draw lines between two coordinates in Minecraft. I think I understand how to use the GL11 functions to get the actual drawing done. What I need to know is how to register my drawing function to be called every time the world needs to be rendered. (I believe this is the approach I need to take).

 

This is the simplest example I can make that demonstrates what I need. All that's missing is how get Forge to call my draw function.

 

package com.example.drawStuff;

import org.lwjgl.opengl.GL11;

import net.minecraft.util.math.BlockPos;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;

@Mod(modid = DrawStuffMod.MODID, name = DrawStuffMod.NAME, version = DrawStuffMod.VERSION)
public class DrawStuffMod {
public static final String NAME = "DrawStuffMod";
public static final String MODID = "drawstuffmod";
public static final String VERSION = "1.0";

@Mod.Instance(DrawStuffMod.MODID)
public static DrawStuffMod instance;

@EventHandler
public void init(FMLInitializationEvent event) {
	// Do initialization stuff
}

// How do I get Forge to call this function? (Or a wrapper function if needed)
private void drawLineWithGL(BlockPos blockA, BlockPos blockB) {
	GL11.glColor4f(1F, 0F, 1F, 0F); // change color and set alpha

	GL11.glBegin(GL11.GL_LINE_STRIP);

	GL11.glVertex3d(blockA.getX(), blockA.getY(), blockA.getZ());
	GL11.glVertex3d(blockB.getX(), blockB.getY(), blockB.getZ());

	GL11.glEnd();
}
}

 

Bonus points if you can show how to adjust the thickness of the line too.

Look at the rendering events.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

What he said.

 

+ (probably) RenderWorldLast

+ You might need more than just defining coord-based vertexes. Translations, rotations and scale is a thing. Probably some camera based stuff (examples in vanilla code, simplier ones are in e.g RenderLiving#renderLivingLabel (or similar name)).

1.7.10 is no longer supported by forge, you are on your own.

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