Posted May 9, 20169 yr i found a renderer code Tessellator t= Tessellator.instance; WorldRenderer wr=t.getWorldRenderer(); ..... wr.begin(7,DefaultVertexFormats.POSITION_TEX); wr.pos(-1.1,0,-1.1).tex(0.0,0.0).endVertex(); wr.pos(1.1,0,-1.1).tex(0.0,1.0).endVertex(); wr.pos(1.1,0,1.1).tex(1.0,1.0).endVertex(); wr.pos(-1.1,0,-1.1).tex(1.0,0.0).endVertex(); however,that's the code for ver1.8.0. What code should i take to replace it in ver1.7.10?
May 9, 20169 yr Just look into Gui.class I think in 1.7.10 methods are in Tesselator (not in WorldRenderer). 1.7.10 is no longer supported by forge, you are on your own.
May 9, 20169 yr Those methods (or to be precise: there equivalents in 1.7.10) are in the tesselator class. Also, in 1.7.10 the vertices where added completely different.
May 10, 20169 yr Author Just look into Gui.class I think in 1.7.10 methods are in Tesselator (not in WorldRenderer). I think so, just a little dizzy study Also, that doge is so cool
May 10, 20169 yr Author Those methods (or to be precise: there equivalents in 1.7.10) are in the tesselator class. Also, in 1.7.10 the vertices where added completely different. Well, I continue to study tesselator
May 10, 20169 yr Those methods (or to be precise: there equivalents in 1.7.10) are in the tesselator class. Also, in 1.7.10 the vertices where added completely different. Well, I continue to study tesselator The Tessellator is just a wrapper class around OpenGL calls. So at this point what you probably need is a starter course on GL commands. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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