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some questions about worldrenderer (1.7.10)


crazygod2016

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i found a renderer code

 

Tessellator t= Tessellator.instance;
WorldRenderer wr=t.getWorldRenderer();
.....
wr.begin(7,DefaultVertexFormats.POSITION_TEX);
wr.pos(-1.1,0,-1.1).tex(0.0,0.0).endVertex();
wr.pos(1.1,0,-1.1).tex(0.0,1.0).endVertex();
wr.pos(1.1,0,1.1).tex(1.0,1.0).endVertex();
wr.pos(-1.1,0,-1.1).tex(1.0,0.0).endVertex();

 

however,that's the code for ver1.8.0. What code should i take to replace it in ver1.7.10?

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Those methods (or to be precise: there equivalents in 1.7.10) are in the tesselator class. Also, in 1.7.10 the vertices where added completely different.

 

Well, I continue to study tesselator

 

The Tessellator is just a wrapper class around OpenGL calls.  So at this point what you probably need is a starter course on GL commands.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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