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Posted

There should be an error in the log telling you why the model/texture wasn't loaded. If you don't know what to make of it, upload the FML log (logs/fml-client-latest.log) to Gist and link it here.

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Posted
[22:40:29] [Client thread/ERROR] [FML/]: Exception loading model for variant voidmod:void_nugget#inventory for item "voidmod:void_nugget", normal location exception:

...

Caused by: java.io.FileNotFoundException: voidmod:models/item/void_nugget.json

 

The model file doesn't exist at the location you've specified.

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Posted

There are two additional errors being suppressed because it already logged the maximum number of errors for your domain. The default is 5, you can increase this by setting the

forge.verboseMissingModelLoggingCount

system property.

 

The log does say this about

void_ingot

:

[22:40:28] [Client thread/DEBUG] [FML/]: Item json isn't found for 'voidmod:void_ingot#inventory', trying to load the variant from the blockstate json

 

So the error is still that it can't find the item model you've specified.

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Posted

Post a new log now that you've commented out most of the items.

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Posted
java.lang.IllegalStateException: Attempted to set registry name with existing registry name! New: voidmod:void_ingot Old: minecraft:void_ingot

    at net.minecraftforge.fml.common.registry.IForgeRegistryEntry$Impl.setRegistryName(IForgeRegistryEntry.java:54)

    at net.minecraftforge.fml.common.registry.IForgeRegistryEntry$Impl.setRegistryName(IForgeRegistryEntry.java:72)

    at com.void6425.Voidmod.Item.VoidModItems.init(VoidModItems.java:26)

    at com.void6425.Voidmod.proxy.ClientProxy.preInit(ClientProxy.java:14)

    at com.void6425.Voidmod.Main.preInit(Main.java:30)

 

The exception is pretty clear about what you did wrong: You tried to set the registry name of an

Item

twice.

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Posted

The exception's stacktrace shows where the second call to

setRegistryName

is coming from. In your original code,

registerItem

also calls

setRegistryName

.

 

Edit: This wasn't entirely accurate, see Draco's post below.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Lets follow this through, shall we?

 

void_ingot = registerItem(new Item(), "void_ingot").setRegistryName(Resources.MODID, "void_ingot").setCreativeTab(CreativeTabs.tabMaterials);

 

So first we call

registerItem(Item, string)

which redirects us to

registerItem(Item, string, CreativeTabs)

.

 

What's that do?

 

GameRegistry.register(item, new ResourceLocation(Resources.MODID, name));

 

Ah, well.  There's your problem.  This method takes the item, gives it a registry name (if it doesn't have one), and registers it.  Then you come along and call

setRegistryName

on the return object.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Step 1: Set registry name

Step 2: Register item

 

That's pretty simple.  Even looking at the first line of your Items class I see this:

Step 1: Register item

Step 2: Set registry name

 

Which is ass-backwards and should have been obvious.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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