Posted May 21, 20169 yr This code makes it so that when a bat is killed it drops a Bat Soul but what I need is for that to only happen IF you kill it using a certain sword, does anyone know how I would do that?: //Bat Soul @SubscribeEvent public void addEntityDrop1 (LivingDropsEvent event) { if (event.entity instanceof EntityBat) { ItemStack itemstack = new ItemStack(MASouls.BatSoul, 1); event.drops.add(new EntityItem(event.entity.worldObj, event.entity.posX, event.entity.posY, event.entity.posZ, itemstack)); } }
May 21, 20169 yr Make sure to check null. Not all DamageSources have a source entity. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 21, 20169 yr Author Okay thanks guys and how would I make it so the soul has a chance to drop from 10% - 90%?
May 21, 20169 yr Author 10% - 90% that means one value ranging from 10% up to 90% but only one a ta time
May 21, 20169 yr Author No I mean up to 90% as in a single value of either 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, or 90%
May 21, 20169 yr Do you even probability? You either have 10% (1/10 of drops will be soul) chance of dropping item or 90% (almost always, 9/10, there will be soul), you can't have from-to. 1.7.10 is no longer supported by forge, you are on your own.
May 21, 20169 yr Author That's not what I'm saying... I'm saying ONE VALUE as in on percentage not a range of just 10% or 20% or 30% etc not 20%, 21%, 22%, 23% just 20% OR 30%
May 21, 20169 yr Two random numbers like that would result in less than a 50% I think, but I'm not in a place to so the math. However, that two-numbers thing does get you a different result if you are returning a float (as compared to a uniform random), the Wald Distribution (Inverse Gaussian) uses that method. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.