Jump to content

Recommended Posts

Posted

I am trying to make an block or TileEntity that rotates based on the direction its placed, or spawned on a players death. And i wanna change blocks based on its loctions like if urs facing north change a block 1 down, 1 forward and stuff not sure how though

Posted

Well my friends server is 1.7.10 at the moment till he finds a few mods that he needs for security like locked chests so people cant steal and break blocks that dont belong to them

 

Posted

I am trying to make an block or TileEntity that rotates based on the direction its placed, or spawned on a players death. And i wanna change blocks based on its loctions like if urs facing north change a block 1 down, 1 forward and stuff not sure how though

 

There's a way to get the direction the player is looking (EntityPlayer#getLookVec) that you can use to create an offset for which blocks to change.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

There's a way to get the direction the player is looking (EntityPlayer#getLookVec) that you can use to create an offset for which blocks to change.

Many of the vec3d methods are client-side only (used for rendering), so check it. If so, then imitate rather than calling server side.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.