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Posted

You have two event handlers that interact with one another.  That's actually crucial to keep in the same handler class.

 

I could probably split mine up into a couple of classes.  But I've got...actually quite a few events in that class that all deal with the same data.

TickEvent.ClientTickEvent and TickEvent.WorldTickEvent are the two big ones.

 

SpecialBlockEvent.BlockUpdateEvent actually splits into three different methods (depending on what type of block fired it) all of which then again refer to the same data that the tick events handle.  So that'd be one split.

 

Then the EntityJoinWorldEvent, EntityEvent.EntityConstructing, LivingUpdateEvent, LivingDropsEvent, EntityAnimalInteractEvent.AnimalLoveEvent, and EntityAnimalInteractEvent.CowMilkEvent all deal with living entities and various interactions therein.  Second split.

 

Then I've got ChunkDataEvent.Load, ChunkEvent.Unload, CogOreGenEvent, ChunkDataEvent.Save that all then invoke another static class (same one).

 

Only event left after that is ItemExpireEvent, which is kind of related to what the chunk events do.  So third split.

 

*Shrugs*

 

Eclipse's outline view makes it easy to find stuff though, so I'm not bothered by it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Fair enough. I hadn't thought about Eclipse's outline view. My classes are small enough that I haven't used outline view much, except when looking at some large vanilla classes.

 

Thanks to everyone for your input on this. I guess it's about time to call this one resolved, since I've gone fairly far off topic, and the original issue is fixed.

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