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[1.9.4]No item models, no warning in log.


Alexthe666

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That code should crash the client, since the

RenderItem

and

ItemModelMesher

instances you use for registering your models are only created between preInit and init. Instead of

ItemModelMesher#register

, use

ModelLoader.setCustomModelResourceLocation

/

setCustomMeshDefinition

in preInit.

 

ModelLoader.setCustomModelResourceLocation

will call

ModelBakery.registerItemVariants

for you.

 

Side note:

GameRegistry.registerItem

/

registerBlock

are deprecated. Set the registry name of your

Item

s/

Block

s in their constructors using

IForgeRegistryEntry#setRegistryName

(implemented by

Item

,

Block

and other singleton classes) and then register them with the single-argument overload of

GameRegistry.register

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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That code should crash the client, since the

RenderItem

and

ItemModelMesher

instances you use for registering your models are only created between preInit and init. Instead of

ItemModelMesher#register

, use

ModelLoader.setCustomModelResourceLocation

/

setCustomMeshDefinition

in preInit.

 

ModelLoader.setCustomModelResourceLocation

will call

ModelBakery.registerItemVariants

for you.

 

Side note:

GameRegistry.registerItem

/

registerBlock

are deprecated. Set the registry name of your

Item

s/

Block

s in their constructors using

IForgeRegistryEntry#setRegistryName

(implemented by

Item

,

Block

and other singleton classes) and then register them with the single-argument overload of

GameRegistry.register

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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