Jump to content

Recommended Posts

Posted

hey guys

 

here is my problem:

 

4ze6DAd.png

 

 

Is there a way to make the light more smooth?

 

	GlStateManager.pushMatrix();
	GlStateManager.enableRescaleNormal();
	GlStateManager.translate((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);
	Minecraft.getMinecraft().renderEngine.bindTexture(texture);

	GlStateManager.pushMatrix();
	GlStateManager.rotate(180F, 0.0F, 0.0F, 1.0F);
	GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
	RenderHelper.disableStandardItemLighting();
//		RenderHelper.enableStandardItemLighting();
	model.render(te);
	GlStateManager.popMatrix();
	GlStateManager.disableRescaleNormal();
	GlStateManager.popMatrix();
	GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

Posted

hey guys

 

here is my problem:

 

4ze6DAd.png

 

 

Is there a way to make the light more smooth?

 

	GlStateManager.pushMatrix();
	GlStateManager.enableRescaleNormal();
	GlStateManager.translate((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);
	Minecraft.getMinecraft().renderEngine.bindTexture(texture);

	GlStateManager.pushMatrix();
	GlStateManager.rotate(180F, 0.0F, 0.0F, 1.0F);
	GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
	RenderHelper.disableStandardItemLighting();
//		RenderHelper.enableStandardItemLighting();
	model.render(te);
	GlStateManager.popMatrix();
	GlStateManager.disableRescaleNormal();
	GlStateManager.popMatrix();
	GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

Posted

Not easily.

 

The smooth lighting calculations are very complex and involve getting the light levels at each of the adjacent 26 blocks and doing some interpolation and setting the light value per-vertex.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Not easily.

 

The smooth lighting calculations are very complex and involve getting the light levels at each of the adjacent 26 blocks and doing some interpolation and setting the light value per-vertex.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Why is that thing a TESR anyways? It does not look like it's animated in any way. You should avoid using a TESR if it's not needed (it almost never is unless you have moving parts).

 

Knowing that I should use TESR less often, but having previously done so anyway (learning and not knowing how to turn a Tecne model into a ISBRH at the time and now we have the baked models)...

 

Can you render name tags through the simpler systems? I'm not entirely sure either way.

This is what I mean:

pedastal.png

The block renders both it's contents (1 item) and the item's name.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Why is that thing a TESR anyways? It does not look like it's animated in any way. You should avoid using a TESR if it's not needed (it almost never is unless you have moving parts).

 

Knowing that I should use TESR less often, but having previously done so anyway (learning and not knowing how to turn a Tecne model into a ISBRH at the time and now we have the baked models)...

 

Can you render name tags through the simpler systems? I'm not entirely sure either way.

This is what I mean:

pedastal.png

The block renders both it's contents (1 item) and the item's name.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Ah, so if the name tag was like an Entity name tag in that it always faces the camera, that would require a TESR.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Ah, so if the name tag was like an Entity name tag in that it always faces the camera, that would require a TESR.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Oh I forgot to update the title. I figured out the issue and I'm rather embarrassed to say that it was a file path issue. The game already knew I was accessing the achievements so I wasn't suppose to include advancements in the file path. Minecraft file paths have always confused me a little bit... ResourceLocation advancementId = new ResourceLocation( TheDeadRise.MODID,"adventure/spawntrigger");
    • Can someone help my with this? My forge server won't open and I'm not that good with this stuff. It gave me this error message:   C:\Users\apbeu\Desktop\Forge server>java -Xmx4G -Xms1G -jar server.jar nogui 2024-12-11 18:21:01,054 main WARN Advanced terminal features are not available in this environment [18:21:01] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.2.34, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge, nogui] [18:21:01] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 8.1.3+8.1.3+main-8.1.x.c94d18ec starting: java version 21.0.4 by Oracle Corporation Exception in thread "main" java.lang.IllegalAccessError: class cpw.mods.modlauncher.SecureJarHandler (in unnamed module @0x402e37bc) cannot access class sun.security.util.ManifestEntryVerifier (in module java.base) because module java.base does not export sun.security.util to unnamed module @0x402e37bc         at cpw.mods.modlauncher.SecureJarHandler.lambda$static$1(SecureJarHandler.java:45)         at cpw.mods.modlauncher.api.LamdbaExceptionUtils.uncheck(LamdbaExceptionUtils.java:95)         at cpw.mods.modlauncher.SecureJarHandler.<clinit>(SecureJarHandler.java:45)         at cpw.mods.modlauncher.Launcher.lambda$new$6(Launcher.java:55)         at java.base/java.util.concurrent.ConcurrentHashMap.computeIfAbsent(ConcurrentHashMap.java:1708)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:52)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:47)         at cpw.mods.modlauncher.Environment.computePropertyIfAbsent(Environment.java:62)         at cpw.mods.modlauncher.Launcher.<init>(Launcher.java:55)         at cpw.mods.modlauncher.Launcher.main(Launcher.java:66)         at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63)         at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60)         at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) C:\Users\apbeu\Desktop\Forge server>pause
    • Here is the url for the crash report if anyone can help me, please. https://mclo.gs/KGn5LWy  
    • Every single time I try and open my modpack it crashes before the game fully opens and I don't know what is wrong. I open the crash logs but I don't understand what any of it means. What do I do?
    • Hey, sorry I haven't said anything in a while. I was banned on here for sending you straight up crash logs and they banned me for spam... but I learned that these forums are for forge only and I was working with neoforge... but thank you for all the help.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.