Jump to content

Recommended Posts

Posted

I am wanting to create a book which will provide a task. on a single page. Once the task is completed I want the book to contain the next task. It could either just show one task at a time or show them all and tick them once completed, but they must be completed in order. I have absolutely no clue as to how I could get started. Does anybody have any tips, links, suggestions or code that could help with this?

Posted

I am wanting to create a book which will provide a task. on a single page. Once the task is completed I want the book to contain the next task. It could either just show one task at a time or show them all and tick them once completed, but they must be completed in order. I have absolutely no clue as to how I could get started. Does anybody have any tips, links, suggestions or code that could help with this?

Posted

Thank you, this seems like it should work for what I want to do. Would you mind explaining how I could create a dynamic book, that would change as different events are fired. I am not too sure how I could apply the capabilities to the Item and make it do this! Thank you :)

Posted

The book is just an item that displays a GUI.  In that GUI you can make it draw whatever you want.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Exactly as Draco mentioned - the book Item is simply a convenient way to open a GUI, it doesn't actually contain any data itself. Quest data would presumably be tied to the player entity, so that is what you should attach any Quest Capability system to (IExtendedEntityProperties pre-1.8.9).

 

Note also that GUIs are completely client side, whereas your quest data is going to be stored and handled server side, so you need to send any data you wish to display to the client via packet when the player joins the world and whenever that data changes.

Posted

I may be off base here, but I have a few thoughts:

 

1) The quest (and quest chain) can exist independent of any book(s). In other words, if a psychic player completed a quest before looking at a book, then it would be completed (and have its effects).

 

2) Initially, a certain written book would be a possible loot item. After completion of a stage of the quest chain, the available written book would advance (presumably to provide new clues to the next stage). Chunks loaded before completing a stage might have chests containing older, now useless clues (too bad).

 

3) Each stage could necessitate visiting temples etc in virgin territory. However, killing witches etc or trading to villagers could generate fresh clue books in old chunks.

 

I personally wouldn't try to add new clues to old books, but YMMV. One strategic decision you need to make is whether the quest chain is per player or unique to a whole world/server. In other words, if player A completes stage 1 and then I kill a witch to find a clue-book, do I find a clue to stage 1 or stage 2 (and can I still achieve stage 1 for myself?).

 

 

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.