Bektor Posted June 1, 2016 Posted June 1, 2016 Hi, I've created a small test entity which basically does nothing and registered it, but it does not show up ingame. I've got a spawn egg, but when using it, nothing happens and when using the summon command I'm getting the message: Unable to summon entity. So what am I doing wrong? @Override public void preInit() { EntityRegistry.registerModEntity(EntityTest.class, "Test", 0, PrimevalForest.getInstance(), 128, 3, true, 0x000000, 0x00ff00); } This is the code for registering the entity. It is called at the end of the preInit. The method is in the ServerProxy/CommonProxy. public class EntityTest extends Entity { Thx in advance. Bektor EDIT: Log: Skipping Entity with id Test Unable to summon object Quote Developer of Primeval Forest.
Draco18s Posted June 1, 2016 Posted June 1, 2016 You kinda need to register an entity renderer too. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Bektor Posted June 1, 2016 Author Posted June 1, 2016 Well, my entity has the public constructor: public EntityTest(World worldIn) { In the Client Proxy is also this method: RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new); The Render code does nothing yet. It just prints out a message, so I know it's working. But even that does not happen and the summon command is also not working and the spawn egg which gets created seems also to do nothing. When I put in /summon Test ~ ~ ~ it gives me that out: Skipping Entity with id Test Unable to summon object Quote Developer of Primeval Forest.
horsewithnoname Posted June 1, 2016 Posted June 1, 2016 RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new); It supposed to be RenderTest.class instead of RenderTest::new Edit: you actually suppose to create a IRenderFactory implementation for your class Quote Blockbuster – simple machinimas and cinematics for Minecraft
Bektor Posted June 1, 2016 Author Posted June 1, 2016 RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new); It supposed to be RenderTest.class instead of RenderTest::new Edit: you actually suppose to create a IRenderFactory implementation for your class That's what RenderTest::new does. Just shortens that stuff with some smooth Java 8. Quote Developer of Primeval Forest.
Choonster Posted June 1, 2016 Posted June 1, 2016 RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, RenderTest::new); It supposed to be RenderTest.class instead of RenderTest::new That's not the case in 1.8.9+. The registerEntityRenderingHandler overload with a Class argument has been deprecated in favour of the overload with an IRenderFactory argument. Bektor is using a method reference of the RenderTest constructor as the IRenderFactory argument. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
Bektor Posted June 1, 2016 Author Posted June 1, 2016 Edit: you actually suppose to create a IRenderFactory implementation for your class Which RenderTest::new is. @Bektor: The ID for your entity will be "<modID>.Test", not "Test". So I have to type in /summon primevalforest:Test ~ ~ ~? Even that results in this: Skipping Entity with id primevalforest:Test Unable to summon object EDIT: Just overlooked the "." because I'm used to the ":" So the summon command is now working, but the spawn egg still does not work! Quote Developer of Primeval Forest.
Bektor Posted June 1, 2016 Author Posted June 1, 2016 The ID is "<modID>.Test", not "<modID>:Test". Do you not use auto completion? Just overlooked the "." because I'm used to the ":" So the summon command is now working, but the spawn egg still does not work! EDIT: There is even no console output which tells me that there is something wrong when trying to use the spawn egg. Just nothing happens and nothing will be shown in the console. Quote Developer of Primeval Forest.
Bektor Posted June 1, 2016 Author Posted June 1, 2016 Put a breakpoint into ItemMonsterPlacer#spawnCreature and check why it's not working. Edit: Totally missed this, but your entity does not extend EntityLivingBase, hence it cannot be used with vanilla spawn eggs. Ah, ok. Thx. This explains a lot. ^^ Quote Developer of Primeval Forest.
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