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Posted

Hello,

I made a new Block with a TileEntity. Now I want to check, If at a side there's a certain block. If so, it should do something. How can I check that?

 

Thanks,

Mike

Posted

Always include the Minecraft version you're using in the title of your thread.

 

Assuming you're using 1.8+ (which you should be),

TileEntity#getPos

returns the

BlockPos

of the

TileEntity

.

BlockPos

has methods to offset it in every direction by various amounts.

World#getBlockState

returns the

IBlockState

at the specified

BlockPos

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Sorry, I forgot to include the Minecraft Version. I'm coding for the MInecraft Version 1.7.10.

Does it still work?

 

Thanks,

Mike

Posted

In that case, use the

TileEntity#x

/

y

/

zCoord

fields to get the position and

ForgeDirection

to get the coordinate offsets for each direction.

 

I'd recommend updating to 1.9.4, though. 1.7.10 is quite outdated and you may not be able to get as much help for it.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I tryed to get the coordinates like that:

protected int xPos = this.xCoord;
protected int yPos = this.yCoord;
protected int zPos = this.zCoord;

 

If I try to print it out in the console, al the values (X,Y,Z) are 0.

 

Do you have any idea why? What am I doing wrong?

Posted

Hi

 

This *cannot* work since the coordinates are primitive types in java, which are always passed by value.

 

So, what you would like to do is in your 'checkStuff' method, use the coordinates to get the block at the offset of the four compass directions of ForgeDirection.

 

In other wors: Get the coordinates in your tileentity (they are inerhited from TileEntity, so they are present), then loop over the appropriate ForgeDirections and get the block over the tileentity's worldObj.

 

Hope this helped you.

 

Sincerely -pick

Since English is not my mother tongue, my sentences may are confusing.

 

I'm coding java for a long time now - just MC and forge stop me sometimes.

Posted

Hi

 

Something like this:

//in the checking method
foreach ForgeDirection do
    Block toTest = worldObj.getBlock(xPos,yPos,zPos)
    if toTest meets requirements do
        //do your stuff
    endif
endforeach

This checking method is part of your tileentity and should called whenever the test has to happen.

 

I'm not entirely sure anymore how 1.7.10 code looks, but the idea should be clear. You may also only want ForgeDirections on the horizontal axis...

 

Sincerely -pick

Since English is not my mother tongue, my sentences may are confusing.

 

I'm coding java for a long time now - just MC and forge stop me sometimes.

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