Posted June 2, 20169 yr Hello, I made a new Block with a TileEntity. Now I want to check, If at a side there's a certain block. If so, it should do something. How can I check that? Thanks, Mike
June 2, 20169 yr Always include the Minecraft version you're using in the title of your thread. Assuming you're using 1.8+ (which you should be), TileEntity#getPos returns the BlockPos of the TileEntity . BlockPos has methods to offset it in every direction by various amounts. World#getBlockState returns the IBlockState at the specified BlockPos . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
June 2, 20169 yr Author Sorry, I forgot to include the Minecraft Version. I'm coding for the MInecraft Version 1.7.10. Does it still work? Thanks, Mike
June 2, 20169 yr In that case, use the TileEntity#x / y / zCoord fields to get the position and ForgeDirection to get the coordinate offsets for each direction. I'd recommend updating to 1.9.4, though. 1.7.10 is quite outdated and you may not be able to get as much help for it. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
June 2, 20169 yr Author I tryed to get the coordinates like that: protected int xPos = this.xCoord; protected int yPos = this.yCoord; protected int zPos = this.zCoord; If I try to print it out in the console, al the values (X,Y,Z) are 0. Do you have any idea why? What am I doing wrong?
June 2, 20169 yr Hi This *cannot* work since the coordinates are primitive types in java, which are always passed by value. So, what you would like to do is in your 'checkStuff' method, use the coordinates to get the block at the offset of the four compass directions of ForgeDirection. In other wors: Get the coordinates in your tileentity (they are inerhited from TileEntity, so they are present), then loop over the appropriate ForgeDirections and get the block over the tileentity's worldObj. Hope this helped you. Sincerely -pick Since English is not my mother tongue, my sentences may are confusing. I'm coding java for a long time now - just MC and forge stop me sometimes.
June 2, 20169 yr Author I'm not exactly sure, what you've told me there. Could you give me a little code example?
June 2, 20169 yr Hi Something like this: //in the checking method foreach ForgeDirection do Block toTest = worldObj.getBlock(xPos,yPos,zPos) if toTest meets requirements do //do your stuff endif endforeach This checking method is part of your tileentity and should called whenever the test has to happen. I'm not entirely sure anymore how 1.7.10 code looks, but the idea should be clear. You may also only want ForgeDirections on the horizontal axis... Sincerely -pick Since English is not my mother tongue, my sentences may are confusing. I'm coding java for a long time now - just MC and forge stop me sometimes.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.