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Posted

I've been searching, on and off, for DAYS for a tutorial on how to make a block.

I've searched this forum and also google, with no luck.

I'm looking for a tutorial for 1.9 using blockstates and not using deprecated methods like registerBlock() or setBlockTextureName().

 

I'm sure there's a tutorial somewhere, right? Anyone know?

Posted

Hi

 

May the luck was not on your side, but within two seconds of googling I found this:

 

http://modwiki.temporal-reality.com/mw/index.php/Main_Page

 

Happy coding

Sincerely -pick

 

Great, thanks! :D

It might help me with stuff, however looking at the block tutorial, I've already done what's in the tutorial and it's not working. The block is not ingame, neither as /give or in the creative menu (which I have put it in).

 

I do have an item working so I have the basics done and working.

 

My code (simplified) is like:

 

The main class calls proxy stuff. CommonProxy.preInit() calls BlockManager.createBlocks() which does:

[snip...]

GameRegistry.register(clinkerBrickBlock = new ClinkerBricks());

 

and the block class is:

 

[snip imports...]

 

public class ClinkerBricks extends Block{

    public ClinkerBricks() {

        this("clinker_bricks", Material.rock);

    }

 

    public ClinkerBricks(String name, Material material) {

        super(material);

        this.setRegistryName(name);

        this.setUnlocalizedName(this.getRegistryName().toString());

        this.setCreativeTab(CreativeTabs.tabBlock);

    }

}

 

 

That's the correct chain of events to register a block, right?

Registering it twice crashes with "already registered that name" error, so the registering goes through, but it doesn't show up ingame. I don't even care about textures right now, I just wanna see that sweet, sweet black/magenta checker pattern  ;)

This is so basic that I'm embarrased, but I'm not getting it to work  :-[

 

Any thoughts?

Posted

Did you register an ItemBlock? Because if you don't, your Block can only exist placed down in the world.

 

Ah! I did not do that. Didn't know it was a thing. Looking for tutorials about the relation of blocks and ItemBlock: can't find any xD My google-fu must suck, or are there generally not many detailed tutorials available?

 

I took a shot in the dark: saw something about registering ItemBlock(this) so I threw

GameRegistry.register(new ItemBlock(this), getRegistryName());

into the constructor of my block and it works! :D

 

Textures next! It's going slow but I'm making progress! :D

 

Thansk again!

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