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[1.9.4] [SOLVED] Custom IBakedModel - black textures with applyDiffuseLighting


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When passing true for the applyDiffuseLighting parameter in the BakedQuad constructor in getQuads, the textures become black. It renders correctly with applyDiffuseLighting set to false. How can I have working textures and diffuse lighting?








For the sake of simplicity, we can look at the ModelBakeEventDebug.java (https://github.com/MinecraftForge/MinecraftForge/blob/master/src/test/java/net/minecraftforge/debug/ModelBakeEventDebug.java), which has the same problem.


P.S.: Model jsons are not an option.

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