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Posted

Hi, i'm rather new to modding and I'm trying to load an item texture but no matter what I try it won't load. I've double checked directery naming, they are as follows:

assets\test\textures\items\TestItem.png    and    assets\test\models\item\TestItem.json

my mod id is "test" and the item name is "TestItem"

 

The json file is as follows:

{

 

    {

    "parent": "builtin/generated",

    "textures": {

        "layer0": "test:items/TestItem"

    },

    "display": {

        "thirdperson": {

            "rotation": [ -90, 0, 0 ],

            "translation": [ 0, 1, -3 ],

            "scale": [ 0.55, 0.55, 0.55 ]

        },

        "firstperson": {

            "rotation": [ 0, -135, 25 ],

            "translation": [ 0, 4, 2 ],

            "scale": [ 1.7, 1.7, 1.7 ]

        }

    }

}

 

The only thing I could find when Troubleshooting was the console said:

[22:27:42] [Client thread/ERROR] [FML]: Exception loading model test:item/TestItem with loader instance, skipping

com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Expected name at line 3 column 5

 

My forge version is 1.8.9-11.15.1.1902 if that helps.

If any more information is needed please let me know and i'll provide it.

 

again i'm rather new to modding so if its a stupid mistake I apologize in advance,

thanks!

 

 

 

Posted

ok first off thanks for replying,

I removed the first and last curly brackets but the texture still does not load and the log now said:

Exception loading model test:item/TestItem with loader instance, skipping

com.google.gson.JsonSyntaxException: java.io.EOFException: End of input at line 17 column 6

Posted

add the following method to your item class:

 

@SideOnly(Side.CLIENT)
public void initModel() {
	ModelLoader.setCustomModelResourceLocation(this, 0, new ModelResourceLocation(this.getRegistryName(), "inventory"));
}

 

then in preinit after you have registered the item call the initModel() method...it seems that the JSON is finding the texture ok since there are no errors, so this is the only thing I can think of..make sure when you call GameRegistry.registerItem(), that it has the same name (not class name, but registered name) of the texture..I never really modded for 1.8, but I think 1.8.9 has this functionality..at any rate, you really should just move up to 1.9.4 as it is general consensus that 1.9.4 will be the defacto version for a while

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