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Posted

What happens is right now when holding the gemstone it gives the holder regeneration 2, however at the moment the timer doesn't tick down, making it so that the player doesn't actually regenerate, how do I fix this?

 

package com.Recable.mod.gemstones;

import java.util.List;

import com.Recable.mod.ModGlobal;

import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.stats.StatList;
import net.minecraft.world.World;

public class ModVitalityGemstone extends Item {

public ModVitalityGemstone(String unlocalizedName) {
	super();
	this.setUnlocalizedName(unlocalizedName);
	this.setCreativeTab(ModGlobal.ModCreativeTabGemstones);
	this.setMaxStackSize(1);
}

@Override
public void onUpdate(ItemStack stack, World worldIn, Entity entity, int i, boolean flag) {
	if (entity instanceof EntityPlayer) {          
    	  EntityPlayer Player = (EntityPlayer) entity;
          if(Player.getCurrentEquippedItem() != null && Player.getCurrentEquippedItem().getItem() instanceof ModVitalityGemstone) {
        	  Player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 50, 2 - 1));
        	  Player.removePotionEffect(i);
          }
          else {
        	  Player.removePotionEffect(i);
          }
	}
}
	private void effectPlayer(Entity entityIn, Potion potion, int amplifier) {

		EntityLivingBase player = (EntityLivingBase) entityIn;
		if (player.getActivePotionEffect(potion)== null || player.getActivePotionEffect(potion).getDuration() <=20)
			player.addPotionEffect(new PotionEffect(potion.id, 40 /** Duration */, amplifier, true, true));
}

Posted

Use

EntityLivingBase#isPotionActive(Potion)

to ensure the potion isn't already active before applying it. Your

effectPlayer

method is already doing something similar, but it's never called from anywhere.

 

The

int

argument of

Item#onUpdate

is the inventory slot containing the item, passing it to

EntityLivingBase#removePotionEffect

is a bad idea since it expects a completely different data type (a potion ID).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Regeneration is one of the potion effects that takes its duration remaining into account when applying its effect: it only heals on certain ticks.  Generally speaking, its every 10.  So setting the duration to 50 every tick, it ticks down to 49, 49 % 10 is not 0, no healing is applied.  Repeat.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Yeah but the problem is, the timer doesn't tick down at all?

 

Le me spell my post out a little more clearly:

 

Set the duration to 50

It ticks down to 49

49 % 10 is not 0, no healing is applied.

Set the duration to 50

It ticks down to 49

49 % 10 is not 0, no healing is applied.

Set the duration to 50

It ticks down to 49

49 % 10 is not 0, no healing is applied.

Set the duration to 50

It ticks down to 49

49 % 10 is not 0, no healing is applied.

Set the duration to 50

It ticks down to 49

49 % 10 is not 0, no healing is applied.

Set the duration to 50

It ticks down to 49

49 % 10 is not 0, no healing is applied.

 

Rinse, repeat.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Because you are adding a new potion effect every tick.

This new effect has the full duration.

 

Then how would I make it not add every tick and instead only at 0 seconds duration?

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