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Using a group of items as potential ingredients in a recipe?


Elijah482

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I'm trying to make a 'sharpening stone', that when combined with any axe will add the efficiency 1 enchant to it. I've got a basic handler that returns the stone, but I can't figure out how to make the recipe use ANY kind of axe. Do I need to create an array of axes and reference that in the recipe? Here's what I have below.

 

	@SubscribeEvent
public void onCrafting(PlayerEvent.ItemCraftedEvent event)
{
	IInventory matrix = event.craftMatrix;
	ItemStack y = new ItemStack(ItemList.basicItem, 1);
	for(int i=0;i<matrix.getSizeInventory();i++)
		{
				if (matrix.getStackInSlot(i)!= null && matrix.getStackInSlot(i).getDisplayName().equals(y.getDisplayName()))
				{
					matrix.setInventorySlotContents(i, new ItemStack(ItemList.basicItem, 2));
				}
		}
}

 

public class ItemList {

public static Item basicItem;


public static void initItems()
{
	basicItem = new ItemBase();

	GameRegistry.registerItem(basicItem, "basicItem");

	GameRegistry.addShapelessRecipe(new ItemStack(Items.diamond_axe, 1), 
			basicItem, Items.wooden_axe, Items.flint);


}


}

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hasContainerItem and getContainerItem

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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