Posted June 21, 20169 yr This is the code I have so far: http://pastebin.com/HYMQZ5yq Everything works except that it takes damage every second when blocking, how should I do so it only takes damage when the shield has been attacked. I've looked in the vanilla code but I can't find what makes it take damage http://i.imgur.com/J4rrGt6.png[/img] [Creator of mcrafterzz mod]
June 21, 20169 yr Author And how do I call that methoud? http://i.imgur.com/J4rrGt6.png[/img] [Creator of mcrafterzz mod]
June 21, 20169 yr ...You don't? You need to implement the method. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 21, 20169 yr Author And how do you implement a methoud? I can't implement EntityLivingBase because it's not a interface http://i.imgur.com/J4rrGt6.png[/img] [Creator of mcrafterzz mod]
June 21, 20169 yr I feel like you have no idea what you are doing. I haven't looked at shields yet, but if there are no direct hooks to shields themselves, you can always use LivingHurtEvent to check if player has shield and change its stats (durability) if you want. 1.7.10 is no longer supported by forge, you are on your own.
June 21, 20169 yr My shield extends the vanilla shield and I use this: @SubscribeEvent public void attackEvent(LivingAttackEvent e) { float damage = e.getAmount(); ItemStack activeItemStack; EntityPlayer player; if (!(e.getEntityLiving() instanceof EntityPlayer)) { return; } player = (EntityPlayer) e.getEntityLiving(); if (player.getActiveItemStack() == null) { return; } activeItemStack = player.getActiveItemStack(); if (damage > 0.0F && activeItemStack != null && activeItemStack.getItem() instanceof ItemShield) { int i = 1 + MathHelper.floor_float(damage); activeItemStack.damageItem(i, player); if (activeItemStack.stackSize <= 0) { EnumHand enumhand = player.getActiveHand(); net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, activeItemStack, enumhand); if (enumhand == EnumHand.MAIN_HAND) { player.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, (ItemStack) null); } else { player.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, (ItemStack) null); } activeItemStack = null; if (FMLCommonHandler.instance().getSide() == Side.CLIENT) { player.playSound(SoundEvents.ITEM_SHIELD_BREAK, 0.8F, 0.8F + player.worldObj.rand.nextFloat() * 0.4F); } } } } http://p455w0rd.net/images/forumsignature.png[/img]
June 22, 20169 yr Author Thank you but my shield still don't gets damages? Can you double check that all the code is correct http://i.imgur.com/J4rrGt6.png[/img] [Creator of mcrafterzz mod]
June 22, 20169 yr Author I mean this code: @SubscribeEvent public void attackEvent(LivingAttackEvent e) { float damage = e.getAmount(); ItemStack activeItemStack; EntityPlayer player; if (!(e.getEntityLiving() instanceof EntityPlayer)) { return; } player = (EntityPlayer) e.getEntityLiving(); if (player.getActiveItemStack() == null) { return; } activeItemStack = player.getActiveItemStack(); if (damage > 0.0F && activeItemStack != null && activeItemStack.getItem() instanceof ItemShield) { int i = 1 + MathHelper.floor_float(damage); activeItemStack.damageItem(i, player); if (activeItemStack.stackSize <= 0) { EnumHand enumhand = player.getActiveHand(); net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, activeItemStack, enumhand); if (enumhand == EnumHand.MAIN_HAND) { player.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, (ItemStack) null); } else { player.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, (ItemStack) null); } activeItemStack = null; if (FMLCommonHandler.instance().getSide() == Side.CLIENT) { player.playSound(SoundEvents.ITEM_SHIELD_BREAK, 0.8F, 0.8F + player.worldObj.rand.nextFloat() * 0.4F); } } } } http://i.imgur.com/J4rrGt6.png[/img] [Creator of mcrafterzz mod]
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