Posted June 24, 20169 yr I'm having a problem, I want to play a sound in Minecraft, each time a Key is pressed. The problem I'm having is that I need access to the world in order to play the sound. Is there either a way to get the world from the KeyInputEvent or to play a sound in a different way? Thanks a lot.
June 24, 20169 yr Author KeyInputEvent is clientside, and the client only has one world: Minecraft#theWorld. Thanks a lot, I forgot we can access the world that way Gonna see what I will do with the BlockPos that playSound is specting
June 24, 20169 yr Author Ohhh so.... This been ClientSide only, I can't play sounds unless I send them to the Server right? This is gonna be more complex of what I thought. Tried client side but sound doesn't play.
June 24, 20169 yr Author Solved. turns out that for some reason, in this case if I pass player as null, the sound wont play. I'm sending the player now, and it plays ok.
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