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Posted

When I place my block it updates itself perfectly well, but when I leave and re-enter the world, updateTick doesn't get called any more. I'm using roughly the same code as I did in 1.7.10 when it was fine. Could anyone tell me what I've missed out please?

Code if needed:

 

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EDIT: Solved by using scheduleBlockUpdate instead of scheduleUpdate. Thank you for your advice anyway!

Posted

Its funny how you don't override writeToNBT or readFromNBT and still expect your data to get saved.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 6/24/2016 at 8:57 PM, Draco18s said:

Its funny how you don't override writeToNBT or readFromNBT and still expect your data to get saved.

I override writeToNBT and readFromNBT in the tile entity, and the data I need is definitely saved there. The issue is that updateTick isn't being called.

  Quote

Also, you shouldn't be using BlockContainer, it sucks.

What do you recommend instead? Just extending Block and implementing ITileEntityProvider?

Posted
  On 6/25/2016 at 11:03 AM, FredTargaryen said:

What do you recommend instead? Just extending Block and implementing ITileEntityProvider?

 

Extend

Block

and override

Block#hasTileEntity(IBlockState)

and

Block#createTileEntity

. Don't implement

ITileEntityProvider

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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