Jump to content

Achievements GUI menu (like Thaumunomicon from Thaumcraft)


Recommended Posts

Like seriosuly - look at vanilla source. Please ask less general questions.


General answer:

GuiScreen with hella lot of rendering math and scrollable map (with objects placed onto it) - this is literally definition of GuiAchivements in vanilla.


Insta edit: dammit d7 xD

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Insta edit: dammit d7 xD


I'm D18, does that make me 11 revisions better? :P

  • Haha 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

If you copy code that you can't understand you shouldn't be doing it. If you don't know Java/Math (because this is only reason you could not understand GUIs, eventually GL which is also covered by google) - modding is not for you.


Please post your code and describe what is not working and what you don't understand (and btw. it took me days to write similar-to-achivement gui skill map, well more advanced, so just saying - don't expect it to be easy).

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

What I use to try rendering the GUI:

        int k = (this.width - 256) / 2;
        int l = (this.height - 202) / 2;
        drawTexturedModalRect(k, l, 0, 0, 256, 202);

        int i = MathHelper.floor_double(this.xScrollO + (this.xScrollP - this.xScrollO) * (double)partialTicks);
        int j = MathHelper.floor_double(this.yScrollO + (this.yScrollP - this.yScrollO) * (double)partialTicks);

        if (i < X_MIN)
            i = X_MIN;

        if (j < Y_MIN)
            j = Y_MIN;

        if (i >= X_MAX)
            i = X_MAX - 1;

        if (j >= Y_MAX)
            j = Y_MAX - 1;

        k = (this.width - 256) / 2;
        l = (this.height - 202) / 2;
        int i1 = k + 16;
        int j1 = l + 17;
        this.zLevel = 0.0F;
        GlStateManager.translate((float)i1, (float)j1, -200.0F);
        GlStateManager.scale(1.0F / this.zoom, 1.0F / this.zoom, 1.0F);
        for (Map.Entry<String, Leaf> e : leaves.entrySet()){
            Leaf leaf = e.getValue();
            Talent talent = Talent.valueOf(e.getKey());

            int x = leaf.x * 24 - i;
            int y = leaf.y * 24 - j;

            //draw lines. black = unavailable, white = available, green = learned.
            for (Requirement r : talent.getRequirements()){
                int rx = leaves.get(r.talent).x * 24 - i + 11;
                int ry = leaves.get(r.talent).y * 24 - j + 11;

                //finish drawing lines


            //draw talent
            if (leaf.level == 0){
                GlStateManager.color(0.3f, 0.3f, 0.3f, 1f);
                GlStateManager.color(1f, 1f, 1f, 1f);
            if (leaf.level == talent.getDesc().length + 1){
                drawTexturedModalRect(x - 2, y - 2, 26, 202, 26, 26);
                drawTexturedModalRect(x - 2, y - 2, 0, 202, 26, 26);
            drawTexturedModalRect(x + 3, y + 3, 0, 0, 16, 16);
            GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);

            if (mouseX >= x && mouseX <= x + 26 && mouseY >= y && mouseY <= y + 26 && completedRequirements(e.getKey())){
                List<String> tooltip = new ArrayList<String>(0);
                tooltip.add(talent.getDesc()[leaf.level - 1 <= -1 ? 0 : leaf.level]);
                drawHoveringText(tooltip, x, y);
                if (Mouse.isButtonDown(0)){
                    //handle points




Most of it is copied from Achievements GUI but some of it is only inspired by it.


In game screenshot:


As you can see, the talent (achievement icon) is invisible (somewhere in the lowest row of the GUI) and the tooltip is rendered in a completely different place. I can drag the GUI and the invisible talent moves with it. Also, the "Done" button is greyed out.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.