Jump to content

Recommended Posts

Posted

I'm looking into creating procedurally generated structures, or more like dungeons, though I'm just wondering what the best way to handle this would be. Looking at how Strongholds are handled, it sure looks to be one hell of a process. I would think there would be a much simpler, efficient way of doing that though. What I'm looking at doing is just spawn the entrance of the dungeon first, then randomly test if more rooms are able to connect to it, if so, randomly pick a room, and the process continues, of course with a decrease in probability as the rooms generate. If anyone has some ideas on how to accomplish this, I'd love to hear them.

Developer of Levels and Lost Eclipse

Posted

Recursion wouldn't be a bad place to start given the approach you have described. Lots of resources available online for both recursion and procedural generation, all of which you should be able to apply pretty directly to Minecraft.

 

One thing to keep in mind, though, is that not all chunks will be loaded when your generation starts, so if your algorithm can proceed from any arbitrary point that would be best (as in chunk 1 generates with your entrance but the algorithm doesn't require chunks 2-8 to also load immediately - they can load independently at any time and still continue potentially generating your dungeon).

 

Very simple in theory, much more difficult in practice. Good luck!

Posted

Sounds simple enough. But as you said, I did run into the issue with generating in chunks I believe. Could you possibly elaborate on how to handle the chunks properly?

 

Actually I take that back - just a simple issue with the recursion. Other than that, thanks for the tips! I think doing it this way is definitely very simple and straightforward, so thank you for that.

Developer of Levels and Lost Eclipse

Posted

I do have one question though - how would I go about rotating newer rooms and placing them off of the one procedurally generated before that. I can generate and move new rooms around the main room through using EnumFacing, but using EnumFacing's rotation methods don't seem to work as I thought they would. Is that a way you can handle rotating it, or is there a different way?

 

Here's what I have now, and bear with me as things might be kinda messy - just a lot of experimentation right now. I've tried several different variations of essentially the same code, though they all produce relatively similar results (placing down a room with the same facing each time, just on different sides of the room beforehand).

Developer of Levels and Lost Eclipse

Posted

My source is out there for command runner mod. It's procedural (will be) with !for, !wait, and !replacing macros. I currently recursively rotate.

 

It has one command executefile

example

/executefile File load1.caleb byline rotateplayerfacing cascade

 

cascade causes "cascade rotation" recursion for called files. Couldn't think of a better name late at night.

 

I do need a different approach, in rotating blocks.

 

www.commandrunnermod.com

Posted

You need to use the offset functions when determining block positions. Check out the way vanilla villages and such actually place blocks - I don't have access to the code right now, but in 1.8 and previously each coordinate would be run through functions similar to these ones that I wrote.

 

I'm pretty sure vanilla has methods you can use already, including one(s) that will handle blockstate/metadata, so use those if you can rather than writing your own. I just happened to have some on hand from previous work, so it was faster to use them at the time rather than figure out both that vanilla had what I needed and how to use it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have been trying to solve a consistent crashing issue on my brother's computer where it will crash during the "Scanning Mod Candidates" phase of the loading process that starts when you click the play button on the Minecraft launcher. The issue seems to stem from a missing library that it mentions in the log file I provide below. I might I'm missing the bigger issue here for a smaller one but hopefully someone can find what I'm missing. Here's all of the stuff that I've been able to figure out so far: 1. It has nothing to do with mods, the crash happened with a real modpack, and even when I made a custom modpack and launched it without putting ANY mods into it (That is where the log file comes from by the way). 2. I have tried to find this class like a file in the Minecraft folders, but I've had no luck finding it (I don't think it works like that, but since I really don't understand how it works, I just figured I'd try). 3. I haven't seen anyone else have this issue before. 4. I know that my modpack (with mods) does work since I've run it on my computer, and it works fantastic. For some reason my brother's computer can't seem to run anything through curseforge. 5. This is for Minecraft version 1.20.1, Minecraft launcher version 3.4.50-2.1.3, forge 47.3.0, and curseforge app version 1.256.0.21056 6. My brother is using a Dell laptop from 6 years ago running Windows 10 (If you think more info on this would help, please ask as I do have it. I'm just choosing not to put it here for now). 7. I have reinstalled the curseforge app and installed Minecraft version 1.20.1. I have not reinstalled Minecraft or forge 47.3.0 but I didn't know if that would help. 8. I had an error code of 1 Please let me know if there is anything else that I am missing that you would like me to add to this post/add in a comment! Lastly, many thanks in advance to whoever can help! ------------- LOG FILE (latest.log) ------------- (from /Users/<NAME OF USER>/cursforge/minecraft/Instances/<THE NAME OF MY EMPTY MODPACK>/logs/latest.log) (This was made after running an empty modpack with same versions for all apps) ("[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/hxXvGGEK ------------- DEBUG.LOG (I realized that I should have put this here first after I had done all of the work on putting latest.log in) -------------------- (again, "[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/Fmh8GHYs
    • Pastebin... https://pastebin.com/Y3iZ85L5   Brand new profile, does not point to a mod as far as I can tell, my fatal message just has something about mixins. Don't know much about reading logs like this, but am genuinely stuck, please help. Java updated, pc restarted.
    • Fastfund recovery helps an individual to get back their scammed funds irrespective of nationality, Romance scam funds and Broker's scam, all kinds of scam funds are 100% accurately recovered without disappointment, their goal is to give all those who seek help to recover lost satisfaction of funds recovery within 72 hours After countless hours of research and desperate attempts to find a solution, I stumbled upon FASTFUND RECOVERY. It was like finding an oasis in the middle of a desert. Their website promised to help victims of scams reclaim what was rightfully theirs, and I instantly knew I had to give them a shot. Before diving headfirst into the recovery process, I wanted to make sure that FASTFUND RECOVERY was the real deal. So, I did my due diligence and looked into their expertise and reputation. To my relief, I found that they had an impeccable track record, successfully assisting countless individuals in recovering their lost funds. Their team consisted of experts in cybersecurity and financial fraud, armed with the knowledge and tools needed to tackle even the most intricate scams. With their reputation preceding them, I felt a renewed sense of hope. FASTFUND RECOVERY successfully came to my aid and got back the amount I lost to these scammers and for this, I am sending this article for clarification. The info of FASTFUND RECOVERY is email: Fastfundrecovery8 (@)Gmail (.) com. Web fastfundrecovery(.)com. (W/A 1 807/500/7554)
    • I was playing minecraft, forge 47.3.0 and 1.20.1, but when i tried to play minecraft now only crashes, i need help please. here is the crash report: https://securelogger.net/files/e6640a4f-9ed0-4acc-8d06-2e500c77aaaf.txt
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.