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Posted

I've created 2 classes, KeyBindings and KeyHandler (Both of which are declared in the PreInit stage).

 

I've set up the key "F" to be pressed and wish for it to play a sound at the players location.

 

 

KeyBindings.java:

 

import cpw.mods.fml.client.FMLClientHandler;

import cpw.mods.fml.client.registry.ClientRegistry;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.gameevent.InputEvent;

import net.mcdecimation.blocks.DecimationBlocks;

import net.mcdecimation.blocks.References;

import net.mcdecimation.blocks.packet.OpenGuiPacket;

import net.minecraft.client.gui.GuiChat;

import net.minecraft.client.settings.KeyBinding;

import org.lwjgl.input.Keyboard;

 

/**

* Created by ScottehBoeh on 07/07/2016.

*/

public class KeyBindings {

 

    public static KeyBinding whistle;

 

    public static void init() {

        //Define the Whistle Key "F" including Description and Category

        whistle = new KeyBinding("key.Decimation.whistle.desc", Keyboard.KEY_F, "key.Decimation.category");

        ClientRegistry.registerKeyBinding(whistle);

    }

 

}

 

 

 

KeyHandler.java:

 

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.gameevent.InputEvent;

import net.mcdecimation.blocks.ItemSupplyDropRadio;

 

/**

* Created by ScottehBoeh on 07/07/2016.

*/

public class KeyHandler {

 

    @SubscribeEvent

    public void onKeyInput(InputEvent.KeyInputEvent event) {

        if(KeyBindings.whistle.isPressed())

            System.out.println("*whistle*");

    }

 

}

 

What code should I implement to have a sound play on the players location?

 

I tried this:

 

    @SubscribeEvent

    public void onKeyInput(World world, EntityPlayer player, InputEvent.KeyInputEvent event) {

        if(KeyBindings.whistle.isPressed())

        world.playSoundAtEntity(player, "mcdb:item.supplydropradio.radio", 3, 1.0F);

       

    }

But my game crashed before even getting to the main menu.

 

Any ideas? Thanks! :-)

 

What was the crash?

 

Also onKeyInput only takes 1 parameter "InputEvent.KeyInputEvent event"

 

Get all the parameters you need from that event and then try something like:

 

world.playSound(player, pos, ModSounds.THE_SOUND, SoundCategory.MASTER, 1.0F, 1.0F);

  • 7 years later...

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