Posted July 11, 20169 yr yet again.. with my mod.... i now have a GUI that has a list of strings that i want to scroll around it.. the thing i need is something like: if(scroll up){ int -= 1 } and if(scroll down){ int += 1 } Doing stuff n' things
July 11, 20169 yr Call org.lwjgl.input.Mouse#getEventDWheel from your override of GuiScreen#handleMouseInput to get the scroll amount, if any. I suggest looking at how vanilla and Forge use this in various GUI classes like GuiScrollingList or GuiChat . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
July 11, 20169 yr Author thanks so much.. modified a bit the handleMouseInput from the GuiChat class. why didnt i think of looking at that i dont know.... public void handleMouseInput() throws IOException { super.handleMouseInput(); int i = Mouse.getEventDWheel(); if (i != 0) { if (i > 1) { i = 1; } if (i < -1) { i = -1; } recordsScroll += i; } } ill tweak it a bit more after that to limit and such... Doing stuff n' things
July 11, 20169 yr And then multiply by any value you want to make it go faster/slower. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 11, 20169 yr Author And then multiply by any value you want to make it go faster/slower. ye i was going to make it go faster anyway.. i just took the base but You can just do int i = Integer.signum(Mouse.getEventDWheel()); and have the same effect as with all those if statements. wowowowow signum? wth is signum? i never even heard a word that is looking like this word.. i think i like the normal code instead, where its more spread out on the method.. so later when i look at it i know what it does easly... actually i do know signalum(http://ftbwiki.org/Signalum_Ingot) and it looks a bit like signum? rig;right? right? Doing stuff n' things
July 11, 20169 yr Author Signum is fancy-word for sign. signum(i) gives you -1 for negative numbers, +1 for positive numbers and 0 for 0. just telling which side of the plate the number is? that's it? i wonder why mojang didnt use this.. in the source code it does then exactly what signum does.. Doing stuff n' things
July 11, 20169 yr Author so looked around java a bit online and realised how simple it is.. i just never used it... it compacted the code way more.. public void handleMouseInput() throws IOException{super.handleMouseInput(); recordsScroll += Math.signum(Mouse.getEventDWheel()); //note to self(signum returns +1 for positive numbers and -1 for negative numbers, 0 for 0..) } Doing stuff n' things
July 11, 20169 yr Author No, don't do Math.signum! It's for floating point numbers and compared to Integer.signum it's horribly slow. Plus, why are you even dealing with floating point? oh oops.. tnx for letting me know... and what u mean by floating point? Doing stuff n' things
July 11, 20169 yr Author Floating Point. In Java: float and double . oh these ones.. where do i use them? i just changed math to integer im dont think im using floats or doubles anywhere, am i? Doing stuff n' things
July 11, 20169 yr Author Math.signum only exists in two versions where it takes a double or a float and it returns the same thing. There is no int signum(int) in Math , only double signum(double) and float signum(float) ok i understood it already.. i changed it to Integer.signum Doing stuff n' things
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