Posted July 12, 20169 yr Hey, everyone! So my problem is getting a texture to load. Instead of writing and making something long, I'll post simple pictures and text/code links to pastebin. http://pastebin.com/bnF5zGKp - Main.java http://pastebin.com/X6UrZNLT - ModItems.java http://pastebin.com/ECh5jSLt - BasicItem.java http://pastebin.com/ChyMLsEU - ItemRenderRegister.java http://pastebin.com/PW9J5mMr - CONSOLE LOG Now let me explain some, so I followed the tutorial correctly, I had the item showing up exactly like it was intended to. A simple item, does nothing at all. Which is what should be there. The thing that is wrong, is the texture not loading. The image above shows how I have the files laid out. I think it may be a problem directing to the "file".png location in the JSON file for the item. I looked through the other java files and found nothing. Please any help will be much appreciated. This code is followed off a tutorial @ http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-8/first-item/ I'm a novice at modding/Java (like that hasn't been said before) So any help and detailed explanations will be appreciated. http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
July 12, 20169 yr I will jut go ahead without reading anything - make everything lowercase. Like literally - everything. And now I will dive into your code (brb with edit if above will not solve it) EDIT Oh that edit... I am just here to reinforce my previous statement #modIdHasToBeLowercase 1.7.10 is no longer supported by forge, you are on your own.
July 12, 20169 yr You can't make your modid capitalized. It must be lowercased or else you textures will not work. Edit: oh sorry Ernio, I didn't see your edit.
July 12, 20169 yr Well you're following a 1.8 tutorial, and you're in 1.10.2. You should at least follow a 1.9 tutorial.
July 12, 20169 yr Author I will jut go ahead without reading anything - make everything lowercase. Like literally - everything. And now I will dive into your code (brb with edit if above will not solve it) EDIT Oh that edit... I am just here to reinforce my previous statement #modIdHasToBeLowercase P.S: FOR THE LOVE OF GOD - REMOVE THIS LONG-ASS CAPTION! I'm sure everything is lowercase, besides the packages, would I need to lowercase those to? http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
July 12, 20169 yr Assets - yes. They shoud fit your modid. 1.7.10 is no longer supported by forge, you are on your own.
July 12, 20169 yr Author Assets - yes. They shoud fit your modid. So assets.Swarmcraft.textures.items assets.Swarmcraft.models.item would be assets.swarmcraft.textures.items assets.swarmcraft.models.item http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
July 12, 20169 yr Author UPDATE: Changing everything to lowercase did not help...sadly http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
July 12, 20169 yr instance = new Main(); instance shouldn't be assigned (its done internally, leave it blank). Post update code, please. EDIT: Oh and your proxies 1.7.10 is no longer supported by forge, you are on your own.
July 12, 20169 yr Author http://pastebin.com/MjjxwK32 - Main http://pastebin.com/rLjYuuJd - BasicItem http://pastebin.com/BBL8gMhv - ModItems http://pastebin.com/z1Ve4Jdh - ItemRenderRegister http://prntscr.com/brsfu0 EDIT** Where do I put that code? http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
July 12, 20169 yr Author Could that underlined part be messing with it? http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
July 12, 20169 yr Fuck yeah it can! (Jesus I forgot versioning, still tho - modid was one of problems). You need to call #setRegistryName(name) on your Items/Blocks. Recommended: public CoreItem(String name) { this.setRegistryName(name); this.setUnlocalizedName(this.getRegistryName().toString()); GameRegistry.register(this); } All is packed so you can just do "Item item = new CoreItem("stuff");" and you are done. 1.7.10 is no longer supported by forge, you are on your own.
July 12, 20169 yr Author I've no clue where I'm putting that at....BasicItem.java or ModItems.java? http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
July 12, 20169 yr Author Fuck yeah it can! (Jesus I forgot versioning, still tho - modid was one of problems). You need to call #setRegistryName(name) on your Items/Blocks. Recommended: public CoreItem(String name) { this.setRegistryName(name); this.setUnlocalizedName(this.getRegistryName().toString()); GameRegistry.register(this); } All is packed so you can just do "Item item = new CoreItem("stuff");" and you are done. I'm having a tough time trying to figure out how to register this item. http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
July 12, 20169 yr Then learn java. Code I gave you is example constructor for "CoreItem extends Item" - it auto-registers itself. You simply make new instance "new CoreItem("name");". Nothing else. 1.7.10 is no longer supported by forge, you are on your own.
July 12, 20169 yr Author I'm learning to code Java, and mod at the same time probably not smart. I guess I'll do some more digging around tomorrow. http://i.imgur.com/C2FlJXb.png[/img] Hey! o/
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