Posted July 20, 20169 yr Hello, i'm new to the forge community.. i've been learning and learning how does forge work from a long time ago and now i need some help because i can't really find a event that fire when the player is flying... Any ideas please ?
July 20, 20169 yr There is no PlayerFlying event. List of available events: https://dl.dropboxusercontent.com/s/h777x7ugherqs0w/forgeevents.html (Put together by Vic_) If you want to check if the player is flying, you would need to subscribe to a commonly fired event, like the LivingEvent#LivingUpdateEvent, which is fired on each tick (when the entity updates). Check if the entity is an instance of EntityPlayer, if so, cast the event#entity to EntityPlayer. Once that has been done, you gain access to EntityPlayer#capabilities#isFlying. I however, strongly urge you to not disable flying, from this event. If a player is flying using other methods, like creative mode, various baubles, spells etc, the event will still disable the flight, breaking the flight, which had nothing to do with your flight mechanic. If you want to enable/disable flight, especially if based on armour/items, do so through the item's onUpdate methods, or by the LivingEvent#LivingUpdateEvent again, and check the worn armour. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
July 20, 20169 yr Author Okay, Thanks for your reply. i will try and tell you if something went wrong
July 20, 20169 yr Author There is no PlayerFlying event. List of available events: https://dl.dropboxusercontent.com/s/h777x7ugherqs0w/forgeevents.html (Put together by Vic_) If you want to check if the player is flying, you would need to subscribe to a commonly fired event, like the LivingEvent#LivingUpdateEvent, which is fired on each tick (when the entity updates). Check if the entity is an instance of EntityPlayer, if so, cast the event#entity to EntityPlayer. Once that has been done, you gain access to EntityPlayer#capabilities#isFlying. I however, strongly urge you to not disable flying, from this event. If a player is flying using other methods, like creative mode, various baubles, spells etc, the event will still disable the flight, breaking the flight, which had nothing to do with your flight mechanic. If you want to enable/disable flight, especially if based on armour/items, do so through the item's onUpdate methods, or by the LivingEvent#LivingUpdateEvent again, and check the worn armour. Hi.. i tryied it and it didn't work it crashes when i connect to singleplayer world. This is my code : @SubscribeEvent public void onLivingUpdateEvent(LivingUpdateEvent event, EntityPlayer player, Entity entity) { if(entity instanceof EntityPlayer) { updateMS(); mc.thePlayer.motionX = 0; mc.thePlayer.motionY = 0; mc.thePlayer.motionZ = 0; mc.thePlayer.jumpMovementFactor = speed; if(KeyInputHandler.leJoueurVole == true) { updateFlyHeight(); mc.thePlayer.sendQueue .addToSendQueue(new C03PacketPlayer(true)); if(flyHeight <= 290 && hasTimePassedM(500) || flyHeight > 290 && hasTimePassedM(100)) { goToGround(); System.out.println("Test."); updateLastMS(); } } } } what im i doing wrong ? ps : i'm not tying to stop the player from flying. (sorry for bad language)
July 21, 20169 yr 1) you are accessing the "mc" (Minecraft#getMinecraft()) on what is likely both server-side & client-side. Minecraft#getMinecraft() is purely clientside. 2) You never cast the entity to EntityPlayer. 3) You do not need to get Minecraft#getMinecraft(), to get access to the player's motionx|y|z, see #2 4) Always, always provide a crashlog if you want help with fixing a crash issue. I can only guess that the issue is caused by you calling Minecraft#getMinecraft(), and that alone. Might be another issue before, or after this one, entirely. if(entity instanceof EntityPlayer){ EntityPlayer player = (EntityPlayer) entity; player.motionX =..... } Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
July 21, 20169 yr In addition to the problems Matryoshika mentioned, methods annotated with @SubscribeEvent can only have one parameter(the event).
July 21, 20169 yr To add to that: Adding parameters to a method doesn't make them get filled in by magic. The event object contains all the data you will ever get from that event (and guess what: LivingUpdateEvent contains an entity! The one getting the update!) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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